Unchanged framework setup mission/briefing/f_briefing_west
In mission players are BLUFOR.
Code: Select all
// F3 - Briefing
// Credits: Please see the F3 online manual http://www.ferstaberinde.com/f3/en/
// ====================================================================================
// FACTION: WEST
// <font color='#0080FF'><marker name='respawn_west'>XXX</marker></font color>
// Green #72E500
// Orange #FF7F00
// Blue #0080FF
if (isNil "f_param_CasualtiesCap") then { f_param_CasualtiesCap = 100 };
// The code below creates the administration sub-section of notes.
_adm = player createDiaryRecord ["diary", ["Administration",["
<br/><font size='18' color='#FF7F00'>ADMINISTRATION</font>
<br/>The following text has been auto-generated from the mission modules and parameters.
<br/>
"] call f_fnc_fillAdministration]];
// The code below creates the execution sub-section of notes.
_exe = player createDiaryRecord ["diary", ["Mission",format["
<br/><font size='18' color='#FF7F00'>OBJECTIVES</font>
<br/>Eliminate all Rebel presence within the AO.
<br/>
<br/>5 key positions has been marked as a red question mark on the map.
<br/>
<br/>The question marks is where you will most likely find the Rebels.
<br/>
<br/>Ensure %1% of your force is not KIA.
<br/>
<br/><font size='18' color='#FF7F00'>SPECIAL TASKS</font>
<br/>Stay alive
<br/>
<br/><font size='18' color='#FF7F00'>FRIENDLY FORCES</font>
<br/>Alpha through Delta consist of:
<br/>-2 Autoriflemen.
<br/>-2 AT's, A-B ATGM's "2X HEAT each", C-D LAT.
<br/>-2 TL's with grenade launchers.
<br/>-2 Assistant Autoriflemen "2x boxes 200x rounds each + Laser Designator + Entrenching Tool"
<br/>-1 Medic
<br/>-1 Squadleader
<br/>
<br/>Vehicle assets are as follows:
<br/>-4x Tempest transport covered "Spare ammo for rifles, AR's, AT's and medical supplies aswell as basic throwables"
<br/>-1x Hunter
<br/>
<br/><font size='18' color='#FF7F00'>ENEMY FORCES</font>
<br/>Our UAV's reconnaissance mission was highly successfull and the information on the enemy we obtained is as follows:
<br/>-85x infantry units spreaded across the AO. Two of are occupying statical HMG's, one of are occupying a GMG.
<br/>-4x armored vehicles, T-72B, BTR-70, BRDM-2, BMP-2K.
<br/>-2x weaponised UAZ's, one HMG, one GMG.
<br/
<br/Our UAV was later spotted and shot down half an hour ago so we are unable to put a marker on where these infantry and armored assets are located.
<br/
<br/The enemy doesn't have enough time to fortify or add to the current enemy list. So expect it to be accurate.
<br/
<br/All enemies in the AO are highly trained veterans, do not underestimate them.
<br/
<br/><font size='18' color='#FF7F00'>CREDITS</font>
<br/>Created by Ender<font color='#72E500'>?</font color>
<br/>
<br/>A custom-made mission for ArmA 3 and Zeus Community
<br/>http://zeus-community.net/
<br/>
",f_param_CasualtiesCap]]];
I've also double checked the folder, mission so the briefing isn't in the wrong place. It was in the right place.
I also deleted the briefing folder and added a brand new in and just copied the text over again but didn't solve it. So maby the problem is somewhere outside the code, but I don't know where to start looking.
Maby someone more used to this can see something wrong that may cause this problem`?