Commander for the first mission. (Gamenight)

Any Topics related to the No.2 Server
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Tipsi
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Commander for the first mission. (Gamenight)

Post by Tipsi »

Hi gents,

For the first mission of a game night, there is a procedure when it comes to the first mission on the #1 server. Only blue tag members who have completed the training familiarisation are allowed to select commander. We do this because it ensures that the commander is familiar about how things are done in the zeus community and the player understands the basic combat principles.

Can we not also apply this approach to the number 2 server for game nights?

This is not a dig at the player who had the balls to step up and actually lead our first mission but it since he was a new player it just lead to unnecessary delay for the first mission. I just think this delay could have been avoided if we followed the same procedure as seen on the #1.

Kind regards,

Tipsi
StRiKeR
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Re: Commander for the first mission. (Gamenight)

Post by StRiKeR »

Disagree. What's more effective is a subjective assessment if the person picking that slot has the ability to perform in that role.

Ask that person sth like:

Do you vaguely know what to do?
Have you done something similar before?

Person in question disqualified himself on both those points.

You can often tell pretty well if someone's a special ed kid or a decent guy. Should have the strength to tell those that are obviously not up to spec to step down and not run a mission into the ground first.

Also, if you have no idea what you are getting yourself into, the argument of "But that person had the balls to step up" is useless.
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Re: Commander for the first mission. (Gamenight)

Post by Smolof »

We should just make sure the person is known on the server and has played in a couple of game nights before, preferably at least once as SL.

Picking up command when you have no idea how we run things is plain silly, and should never have happened in the first place. And making up a new rule just because a kid completely misjudged the situation he put himself in, is a little over the top.
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Kickboxing_Bnana
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Re: Commander for the first mission. (Gamenight)

Post by Kickboxing_Bnana »

Didn't we have a rule, if someone takes a mission critical slot like co/sl/pilot that he needs to be able to do his job and if he can't gets removed for the rest of the GN or even longer ?
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Re: Commander for the first mission. (Gamenight)

Post by [Ben] »

Kickboxing_Bnana wrote: Thu Mar 09, 2017 9:20 am Didn't we have a rule, if someone takes a mission critical slot like co/sl/pilot that he needs to be able to do his job and if he can't gets removed for the rest of the GN or even longer ?
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Re: Commander for the first mission. (Gamenight)

Post by Face »

I wasn't there for game night so I don't know how bad of an issue this was but could we just not be weary of people with the guest tags on ts when they slot up for critical roles on server 2.

Or like others have said at least make sure they've played on s2 enough to know what's going on by having others vouch for them if it comes into question.
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Rodi
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Re: Commander for the first mission. (Gamenight)

Post by Rodi »

Let everyone play everything. If they ruin the mission then point it out to them and most of the time they will realise that they should not perform that role again. If they don´t, you just remove their ability to play that slot for the rest of the event for sanctions. Everyone gets their chance, if they blow it they don´t get another one for the rest of the day, that simple.
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Re: Commander for the first mission. (Gamenight)

Post by ashley »

We should stop trying to transfer things from the number 1 to the number 2, it doesn't work. They both have completely different environments. If someone slots up as commander who hasn't yet proven themselves, then tell them to unslot, go take a teamlead slot and work their way up from there.

The problem we have is people being to scared to say "You are incompetant, please get out of the slot", instead, we'll just make a forum post about it and nothing will change, 2 months later because the admin or commander is too PC to tell people to unslot we'll have another post.

Striker has 2 very good questions there to ask someone taking a mission critical slot and Bnana also is right in the rule. We don't need to change the general way we slot people up. Time and time again people have shown that trying to transfer things from #1 to #2 doesn't go well nor does it always fit.
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Re: Commander for the first mission. (Gamenight)

Post by Olympus »

I agree with Terrox 100% for both Servers.
For my opinion Commanders in all Servers and for all Missions should become that they only have the essential qualifications in order to bring to an end the rolo.In different case the probabilities it spoils for all participating Gaming Nighths are very big.So and because second is more important by far from first believes that for the place of Commander it should we have very strict policy.
Commander is a very special Role he can destroy very easy a Misison make it boring or chaotic.
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Re: Commander for the first mission. (Gamenight)

Post by Terox »

The rule for Blue tag members on the No.1 was brought in to get the gaming night up and running and set the example of how things should be done with the least hassle. While also not undermining those that want to have a go at it by allowing then that chance after the initial mission
It is proven to work and works well
If you are having the same issues on the no.2, there is nothing stopping you doing the same thing.
What you have to be extremely careful with here, is putting potential commanders and squad leaders off even attempting that role. That concern should take precedence over any ideas you try to implement.

Strikers idea of asking if they are capable, to me has the same quality assurance as the U.S immigration form that asks if you are a terrorist.

I would suggest you carry out the same policy as the number 1, with a bit of leniency towards those you know have proved themselves to be good commanders in the past (There are a selection of those types of players who have not carried out the FMT training that are capable of good leadership and already know how we do things)

For those that are new and want to have a crack at it, instead of undermining them and losing the chance to recruit yet another squad leader or mission commander, what you should be doing is nurturing this eagerness and supporting them.
That's where the XO slot comes in, or if there is a subordinate slot in the commanders group, then one of the experienced commanders should take that and act in an advisory role SUPPORTING THE NEW COMMANDER.

If what i am reading between the lines is you are slagging the new commander off for making a mess of the mission, then you are doing absolutely nothing constructive and you just lost a potential commander that after a few more attempts would expect improvements in that role.

Keep that up and eventually you have 0 players who want to try the commander or SL role and then what we get is those who constantly take that type of role whining because they always have to take that role.

CONCLUSION
1st mission, use to set as an example and run wioth the same policy as the No1 with a bit of leniency towards some known good commanders who are not trained
every mission after that nurture and support those who want to try a leadership role because you really really really need to get more players taking those sorts of roles
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Re: Commander for the first mission. (Gamenight)

Post by StRiKeR »

Terox wrote: Thu Mar 09, 2017 5:24 pm
Strikers idea of asking if they are capable, to me has the same quality assurance as the U.S immigration form that asks if you are a terrorist.
Nah m8 simple, we just don't allow COs from Syria, Sudan, Yemen, Iran, Somalia and Libya. Problem solved. Also had you been there you'd have seen that it was simply an overzealous kid with his first time and no idea what up and down is but with a thirst for the biggest slot in the mission. Simple case really. Doesn't occur regulary either. Should just get told off.
Terox
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Re: Commander for the first mission. (Gamenight)

Post by Terox »

You forgot North Korea, but maybe we shouldn't mention them in case they play a prank on us
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