Addon Suggestions

Anything related to Addons on the No.2 Server. Please contact Ben or Rory for more information on Addons.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

Having pretended to rip things out of CUP before and then get Dmitry to actually rip it out. Just no. That is a circle of hell you do not wish to venture to.
You couldn't script your way out of a cardboard box.
Cobra.
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Re: Addon Suggestions

Post by Cobra. »

You're right, lets just get Dmitry to do it.
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Kyoptic
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Re: Addon Suggestions

Post by Kyoptic »

I mean we don't actually need to add any more assets. RHS has all the vehicle camos already, and we have uniforms and weapons that would fit perfectly without adding a single thing to our modpack, I just lack the knowledge of how to put it all together into a faction proper which we could incorporate into our modpack or, for instance, use with ALiVE.
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Tom
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Re: Addon Suggestions

Post by Tom »

Cobra. wrote: Tue Aug 29, 2017 9:51 pm You're right, lets just get Dmitry to do it.
I was under the impression you wanted to get it done? ;)

I have in my posession the config for the takiban guys.
This is Alive compatible. I think :)

https://pastebin.com/aceHgzpc

Have fun.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

Kyoptic wrote: Wed Aug 30, 2017 3:33 pm I mean we don't actually need to add any more assets. RHS has all the vehicle camos already, and we have uniforms and weapons that would fit perfectly without adding a single thing to our modpack, I just lack the knowledge of how to put it all together into a faction proper which we could incorporate into our modpack or, for instance, use with ALiVE.
Ideally i would like a document with the faction, the groups laid out in the same way the Vanilla ones are, each unit in the group and their kit.
E.G

Rifle Section
Squad Leader - Uniform, weapon, blah, blah
Team Leader - Uniform, Weapon, Blah, blah
Grenadier -

Etc, etc, you get the idea. For all the categories that are applicable Infantry, motorized infantry, mechanized infantry, etc. As i said the Vanilla factions are a good template to follow. All the config work after that can be done. But it requires someone going into the arsenal and making each soldier once, so that all their kit can be written down, and someone to research what the group compositions are, IE what units are actually in a rifle section for "X" faction. Thats the time consuming bit.

But if people want to get on that, then i can handle the making of the configs and PBO's part.
You couldn't script your way out of a cardboard box.
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LtBlack-Fire
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Re: Addon Suggestions

Post by LtBlack-Fire »

Any chance for adding this to ACE medical system ?

Advance - ACE CPR

https://forums.bistudio.com/forums/topi ... v-ace-cpr/

http://www.armaholic.com/page.php?id=32574

-BlackFire
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Kyoptic
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Re: Addon Suggestions

Post by Kyoptic »

[Ben] wrote: Wed Aug 30, 2017 5:39 pm Ideally i would like a document with the faction, the groups laid out in the same way the Vanilla ones are, each unit in the group and their kit.
E.G

Rifle Section
Squad Leader - Uniform, weapon, blah, blah
Team Leader - Uniform, Weapon, Blah, blah
Grenadier -

Etc, etc, you get the idea. For all the categories that are applicable Infantry, motorized infantry, mechanized infantry, etc. As i said the Vanilla factions are a good template to follow. All the config work after that can be done. But it requires someone going into the arsenal and making each soldier once, so that all their kit can be written down, and someone to research what the group compositions are, IE what units are actually in a rifle section for "X" faction. Thats the time consuming bit.

But if people want to get on that, then i can handle the making of the configs and PBO's part.
That's the sort of thing I'd be happy to spend the time doing, but I need to check some details with you first in terms of the exact format:

1. What kind of file suits you best? txt,docx, spreadsheet, etc...

2. Format would be for an example squad
Rifle Section
SL - <unifrom classname>, <weapon classname>, <mag classname + number>, etc?

Or
SL - copy pasted from the arsenal when you hit the export button

It's the sort of thing I'd be happy to spend time on, but I just need to be 100% clear on what's the best format for you before I start.
Making the world a better place, by shooting people in the face.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

A Google Doc will be fine.

Format that would be most useful to me, is all the groups first. Then a copy of each unit with a loadout exported from the arsenal.

Group Name - E.G. Austrian Rifle Section
SL
TL
Grenadier
LAT
Etc
Etc.

For all infantry, motorized, mechanized, etc groups.

Then a single copy of each type of unit used in all the groups with their loadout pasted.

SL - Paste of his arsenal Loadout
TL - Paste of his arsenal Loadout
Engineer -
Pilot -
Etc -

Page for as many factions as we have existing kit for would be good. More types of groups the better, I.E a faction that has infantry and motorized and armor groups, is preferred to a faction with just infantry groups because we don't have any of the vehicles they use.
You couldn't script your way out of a cardboard box.
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Kickboxing_Bnana
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Re: Addon Suggestions

Post by Kickboxing_Bnana »

HMD for various Air Vehicles, (Vanilla,RHS,MELB,CUP)

Adds/Improves the Helmet Mounted Displays, for various Air Vehicles.
-Change Colour and Brightness (Yellow, Green)
-Select Metric or Imperial Units
Vanilla http://steamcommunity.com/sharedfiles/f ... =312724602
RHS http://steamcommunity.com/sharedfiles/f ... =877530153 (AH-64D, AH-1Z, C-130J, UH-60, CH-47, UH-1Y, MELB, CH-53)
MELB http://steamcommunity.com/sharedfiles/f ... =776064312
CUP http://steamcommunity.com/sharedfiles/f ... 1175642869 (ALL NATO Helicopter)

BIS-Forum Link https://forums.bistudio.com/forums/topi ... plays-mod/

Could be pretty useful, since it enhances/adds a HMD to almost every helicopter we use
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Kickboxing_Bnana
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Re: Addon Suggestions

Post by Kickboxing_Bnana »

http://steamcommunity.com/sharedfiles/f ... 1185836585
Data Type: Mod
Mod Type: Helicopter, Mechanics, Plane, Weapon
File Size 0.074 MB

This mod adds the ACE3 functional for RHS laser weapons:
AGM-114 K, M, N (Launching angles ±38°)
DAGR missile (only DIR attack profile, launching angles ±38°)
Kh-25, Kh-25ML, Kh-29L, Kh-29ML, Kh-38MLE, AGM-65E (Launching angles ±30°)

Mod also changes the laser indicator in AH-64, AH-1Z and the rocket model of the ACE3 AGM-114 to the rocket model AGM-114 RHS.

Mod should be on the client and on the server.
"I am BnanaMan. Ever alert for the call to action!"
Cobra.
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Re: Addon Suggestions

Post by Cobra. »

[3:33 PM] BOTMEE6: Hey @Cobra! Please don't use bad words!
[3:33 PM] BOTMEE6: Hey, sorry about this but... you got banned from Zeus by MEE6#4876 for 'Too many infractions..'

please do not swear on my christian youth server.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

Cobra. wrote: Tue Oct 31, 2017 5:17 pm Could you add the keys for the optional JSRS/RHS Sound Packs?
http://steamcommunity.com/sharedfiles/f ... 1180533757 - USAF
http://steamcommunity.com/sharedfiles/f ... 1180533757 - AFRF
http://steamcommunity.com/sharedfiles/f ... 1180533757 -GREY and SAF
I'm doing a big JSRS support update today.
You couldn't script your way out of a cardboard box.
Cobra.
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Re: Addon Suggestions

Post by Cobra. »

Awesome thanks
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[3:33 PM] BOTMEE6: Hey, sorry about this but... you got banned from Zeus by MEE6#4876 for 'Too many infractions..'

please do not swear on my christian youth server.
Cobra.
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Re: Addon Suggestions

Post by Cobra. »

https://forums.bistudio.com/forums/topi ... och-luong/

Provides a more untamed and natural feeling that you can get with Tanoa due to the urbanisation. Allows for 60's,70's, and 80's era stuff since there isn't an ultra modern city every 15 metres. Includes a bunch of FOBs that feel lived in and are actually in a combat situation giving that Vietnam feel that quite a few of our missions rely on. My performance on the map seems pretty decent and I rather enjoy it coming from a critic of Tanoa.

Biggest issue I can see is its size at 900mb similar to some of our other maps but for what you get it is similar to a Jungle VT5.
[3:33 PM] BOTMEE6: Hey @Cobra! Please don't use bad words!
[3:33 PM] BOTMEE6: Hey, sorry about this but... you got banned from Zeus by MEE6#4876 for 'Too many infractions..'

please do not swear on my christian youth server.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

The new version of this is scheduled to be released at some point today, it looks promising. Will probs have a proper review of it on the weekend.
You couldn't script your way out of a cardboard box.
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