Mission UPLOAD requests [DISCONTINUED]

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LtBlack-Fire
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Re: Mission UPLOAD requests

Post by LtBlack-Fire »

Server 4

Co 45 IFA Battle Of East Staszow v3.StaszowWinter.pbo
Co 22 IFA Swiniary Camp v1.Baranow.pbo

Missions in Team Speak/ Mission Editing/ Finished Missions Folder
Always Have A Zeus Mission...
[Ben]
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Re: Mission UPLOAD requests

Post by [Ben] »

LtBlack-Fire wrote: Tue Jul 16, 2019 12:00 pm Server 4

Co 45 IFA Battle Of East Staszow v3.StaszowWinter.pbo
Co 22 IFA Swiniary Camp v1.Baranow.pbo

Missions in Team Speak/ Mission Editing/ Finished Missions Folder
Done
You couldn't script your way out of a cardboard box.
Jacob
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Re: Mission UPLOAD requests

Post by Jacob »

NEW
server 3. Global mobilization missions:

co 44 GM Fortress v01
weferlingen_winter, CO-OP, 24-44 players, RESPAWN, JIP.
coad 46 GM Blue Line v01
weferlingen, CO-OP, 30-46 players, NO RESPAWN, JIP.
co 42 GM POW camp v01
weferlingen_winter, CO-OP, 20-42 players, RESPAWN, JIP.

All are in the file of the mission making channel.
Olympus
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Re: Mission UPLOAD requests

Post by Olympus »

Server 2
Updated Mission
co@ 42 Operation Swift v03
Minimum Players:26
Map:Prei Khmaoch
Dave
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Re: Mission UPLOAD requests

Post by Dave »

Server 1 - New
co 38 AirCav 2035 v01
20-38 players
Livonia - Co-op
Standard revive + wave respawn

File in the TS "Mission Making" channel file browser.
Ingame/TS: Dave One
Eagle-Eye
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Location: Belgium
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Re: Mission UPLOAD requests

Post by Eagle-Eye »

Jacob wrote: Sun Jul 21, 2019 3:38 pm NEW
server 3. Global mobilization missions:

co 44 GM Fortress v01
weferlingen_winter, CO-OP, 24-44 players, RESPAWN, JIP.
coad 46 GM Blue Line v01
weferlingen, CO-OP, 30-46 players, NO RESPAWN, JIP.
co 42 GM POW camp v01
weferlingen_winter, CO-OP, 20-42 players, RESPAWN, JIP.

All are in the file of the mission making channel.
Olympus wrote: Sat Jul 27, 2019 5:38 pm Server 2
Updated Mission
co@ 42 Operation Swift v03
Minimum Players:26
Map:Prei Khmaoch
Dave wrote: Sun Jul 28, 2019 3:38 pm Server 1 - New
co 38 AirCav 2035 v01
20-38 players
Livonia - Co-op
Standard revive + wave respawn

File in the TS "Mission Making" channel file browser.
Done.
Dave
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Re: Mission UPLOAD requests

Post by Dave »

Both Server 1 - New

co 33 Don't Panic 01 v01
6-33 players (enemies scale based on player count)
Livonia - Co-op
50 minute time-capped defence mission

co 43 Deploy the Snorkel v01
20-43 players
Livonia - Co-op
Mechanised assault, pretty standard

Files in the TS "Mission Making" channel file browser.
Ingame/TS: Dave One
Kovamies
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Re: Mission UPLOAD requests

Post by Kovamies »

New server 1 missions:

Co52 Capture La Trinité v01.Malden
Co52 Peasants Are Revolting (in Adamów) v01.Enoch

Both are co-op infantry attack missions.
20 to 52 players (the number of enemies scales based on the number of players (from around 150 to 250-ish)).
Farooq medical and 5 or 10 minute wave respawn if someone bleeds out. JIP teleports.
The Livonia mission is shotgun-based.

Files are in TS in the mission making channel's file browser.

These are the first missions I've made. I tested on test1 that the objectives work, the loadouts work, jipping and respawning works, the enemies spawn and move as they're supposed to. I also believe the missions to be reasonable, but if someone wants to check them before uploading then that's fine. I'll be on TS
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Wombat
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Re: Mission UPLOAD requests

Post by Wombat »

Dave wrote: Wed Jul 31, 2019 6:35 pm Both Server 1 - New

co 33 Don't Panic 01 v01
6-33 players (enemies scale based on player count)
Livonia - Co-op
50 minute time-capped defence mission

co 43 Deploy the Snorkel v01
20-43 players
Livonia - Co-op
Mechanised assault, pretty standard

Files in the TS "Mission Making" channel file browser.
I've uploaded these missions but in future, please upload your missions to the test server first before requesting them to be moved to the game server. Two reasons: Firstly, you should always test your missions on the test servers anyway since the test servers provide the most accurate environment in relation to the game servers so if the mission works there, it has the best likelihood of working on gamenight as well. Secondly, it makes it easier for the admins to move the mission to the game server. Info on accessing the test server can be found here
Kovamies wrote: Thu Aug 01, 2019 3:56 pm New server 1 missions:

Co52 Capture La Trinité v01.Malden
Co52 Peasants Are Revolting (in Adamów) v01.Enoch

Both are co-op infantry attack missions.
20 to 52 players (the number of enemies scales based on the number of players (from around 150 to 250-ish)).
Farooq medical and 5 or 10 minute wave respawn if someone bleeds out. JIP teleports.
The Livonia mission is shotgun-based.

Files are in TS in the mission making channel's file browser.

These are the first missions I've made. I tested on test1 that the objectives work, the loadouts work, jipping and respawning works, the enemies spawn and move as they're supposed to. I also believe the missions to be reasonable, but if someone wants to check them before uploading then that's fine. I'll be on TS
Done, I copied and uploaded the missions from the test server rather than the TS file browser, see message above for reason. Just be aware for future reference that these mission file names should include a space between "co" and "52" (e.g. co 52 Capture La Trinite v01.Malden) otherwise the Mission Manager will break.
Dave
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Re: Mission UPLOAD requests

Post by Dave »

Wombat wrote: Thu Aug 01, 2019 5:44 pm I've uploaded these missions but in future, please upload your missions to the test server first before requesting them to be moved to the game server. Two reasons: Firstly, you should always test your missions on the test servers anyway since the test servers provide the most accurate environment in relation to the game servers so if the mission works there, it has the best likelihood of working on gamenight as well. Secondly, it makes it easier for the admins to move the mission to the game server. Info on accessing the test server can be found here
I stopped using it because it doesn't usually work. After about six failed attempts to upload a file to the test server via FTP I gave up and started using the TS file browser instead. Also not being able to overwrite or delete anything makes it a pain in terms of missions versions as I have to treat any minor tweak as a new version (and deal with the flaky FTP again).

The missions have been tested on my own server; on the handful of missions I've made in the past I haven't seen any indication that my server has any real difference in terms of performance, though I'm usually testing with about 6 people instead of 30 so it's hard to get a meaningful performance test regardless of which server I use when the player count will always be so completely different to what we'd have on gamenight.
Ingame/TS: Dave One
Kovamies
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Re: Mission UPLOAD requests

Post by Kovamies »

New missions for the server 3 GM game night.

GM Co 41 Capture Mackendorf v01.gm_weferlingen_summer.pbo
coop mech inf attack.
20-41 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.

Note that it's Co 41, not the older 51 version.

GM Co 53 Strongpoint Defense v01.gm_weferlingen_winter.pbo
coop infantry defense mission.
20-53 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.

Files are in TS in the mission making channel's file browser, since the test servers don't support the GM mod.

If someone could hop in with me a bit before the game night starts to make sure the medical system works this time, that would be great. I'll be on Teamspeak.
OneNanArmy
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Re: Mission UPLOAD requests

Post by OneNanArmy »

Please note accents on letters brake the mission manager please don't use accents in your mission names.
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Wombat
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Re: Mission UPLOAD requests

Post by Wombat »

Kovamies wrote: Sun Aug 04, 2019 4:53 pm New missions for the server 3 GM game night.

GM Co 41 Capture Mackendorf v01.gm_weferlingen_summer.pbo
coop mech inf attack.
20-41 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.

Note that it's Co 41, not the older 51 version.

GM Co 53 Strongpoint Defense v01.gm_weferlingen_winter.pbo
coop infantry defense mission.
20-53 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.

Files are in TS in the mission making channel's file browser, since the test servers don't support the GM mod.

If someone could hop in with me a bit before the game night starts to make sure the medical system works this time, that would be great. I'll be on Teamspeak.
Done
Olympus
Posts: 119
Joined: Mon Jan 18, 2016 6:08 pm
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Re: Mission UPLOAD requests

Post by Olympus »

New Mission
Server 2
co@ 34 Commisar Day v02.takistan
A search and Resque Mission in Afganistan 1984.
Minimum Players:24
Dave
Posts: 40
Joined: Sat Aug 13, 2016 4:12 pm
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Re: Mission UPLOAD requests

Post by Dave »

Kind of new, kind of update (we tried to play it on Sunday and it crashed, I've fixed that):
co 43 Deploy the Snorkel v02.Enoch
20-43 players
Livonia - Co-op

UPDATED:
co 38 Listing Lazily v02.Tanoa
Some fairly minor tweaks and removed a couple of objectives that made the whole thing a bit too long

Both on the test server.
Ingame/TS: Dave One
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