DCSW
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Re: DCSW
i wish i knew this before yesterdayTom wrote:I think one of their rules is to only take off from the left hand side? So they double the runways of every airport.
sounds good count me inDo you think we could find and host a decent mission for that purpose? Might even get people like backup and adam who might not have certain modules to do cap for the attackers? Get a whole mission going?
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Re: DCSW
I think its the perfect time to introduce people who dont like the prices of DCS modules.
NEIN POINT NEIN NEIN for an F15C, i mean that aint too much considering the flying you'll do.
On the other hand you still have BMS that were looking to do a 2 flight night for (2 flights of f16 with supporting roles)
so yeah baby,grease up your flight jackets!
NEIN POINT NEIN NEIN for an F15C, i mean that aint too much considering the flying you'll do.
On the other hand you still have BMS that were looking to do a 2 flight night for (2 flights of f16 with supporting roles)
so yeah baby,grease up your flight jackets!
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Re: DCSW
http://www.belsimtek.com/news/1553/
In another news post they say they are looking for people to submit rock songs and help on the soundtrack for the module
I'm pretty sure they're getting close for a BETA which offcourse is a day one buy on my end...
In another news post they say they are looking for people to submit rock songs and help on the soundtrack for the module
I'm pretty sure they're getting close for a BETA which offcourse is a day one buy on my end...
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Re: DCSW
so i just shat myself when i read the dcs roadmap...
especially modules that dcs is developing and third parties like leatherneck, razbam and belsimtek...
especially modules that dcs is developing and third parties like leatherneck, razbam and belsimtek...
Code: Select all
2016
+DCS: World (1.5.3.51417.46/Beta 1.5.3.51417.46/Alpha 2.0.1.50747.33/2.5 In Progress)
* Artificial Intelligence:
- Air to Air AI combat (in progress)
- ROE Logic (in progress)
- Radio Comunications (in progress)
- Add multi-player / AI packages
- Orders to packages by players / AI
- Improved Air Traffic Control (ATC) system (in progress)
* Engine improvements:
-- T5 dynamic mesh terrain technology (in progress)
-- Improved HDR (in progress)
-- Deferred lighting (in progress)
-- Dynamic shadow in terrain mountain (in progress)
-- Project map on globe surface support (planned)
-- Multi-crew on aircraft's and on same flight. (Beta)
- Weather engine (Released)
-- Selectable cloud Layer and type (in progress)
-- Better clouds.
-- dynamic Low/High pressure systems
-- Support to Turbulences
-- Updrafts
* Environmental / 3D / FX improvements:
- improved FLIR system (in progress)
- Take off and Landing Physics (in progress)
- Enhanced explosions (in progress)
- Over-wing vapor (in progress)
- Rain on canopy (in progress)
+ New / Update Artificial Inteligence / 3D Models:
-- Aircraft / Helos
--- B-1B (in progress)
--- F-4E (in progress)
--- F-16C (in progress)
--- F-16D (in progress)
--- L-39ZA (Released)
--- Su-34 (in progress)
--- Spitfire Mk IX (in progress)
-- Vehicles
--- M-60A3 (in progress)
--- ZIL-135 (Complete / Pending to release)
--- 5P85S Launcher (in progress)
--- 5P85D Launcher (in progress)
--- KRAZ-6322 (in progress)
--- 9P129 SSM Transport / Launcher vehicle (in progress)
--- 152mm SpGH DANA (Complete / Pending to release)
--- Merkava 4 (Complete / Pending to release)
--- GAZ Tigr 233014 (in progress)
-- Ships
--- Project 11435 [Kutnesov] (in progress)
--- CVN-70 Carl Vinson (in progress)
-- Weapons:
--- 9К79, SS-21 "Scarab" OTR-21 Tochka SSM (in progress)
--- 9M119 (in progress)
--- KAB-500Kr (in progress)
--- KAB-500L (in progress)
--- KAB-500S (in progress)
--- KAB-1500LG (in progress)
--- KAB-1500T (in progress)
--- kh-25ML (in progress)
--- Kh-25MPU (in progress)
--- Kh-25MR (in progress)
--- Kh-41 missile (Released)
--- OFAB-100-110TU bomb (Released)
--- P-500 Bazalt [SS-N-12 Sandbox] (in progress)
--- PK-3 Gun Pod (Released)
--- UPK-23-250 Gun pod (Released)
-- others:
--- APU-60-1 missile rail (Released)
--- M559 bomb rack (Released)
--- Su-27 Ejection seat (Released)
--- Su-27 pilot (Released)
--- Su-27 Pilot parachute (Released)
* GUI:
-Air Combat Generator with enhanced user control of air-to-air generated missions (in progress)
* Mission Editing:
-Custom overlays option for the Mission Editor (in progress)
* Modules Building:
- API AFM Aircraft/Helicopters
- API Engine Model (in progress)
-- Engine IR signature (in progress)
-- Advanced Fuel Model (in progress)
-- API Cooler System (in progress)
--- Oil cooler
--- Liquid heat exchanger
-- API AntiIce
-- API Air System
-- API Fire Extinguish
-- API Navigation
- AVM (Advanced Vehicle model) (in progress)
-- Vehicle Phisics (in progress)
-- Realistic engines (in progress)
--- gear box
--- clutch
-- track tanks physics (in progress)
- ASM (Advanced Ship model) (in progress)
-- Carrier enhanced (in progress)
--- Working Elevators
--- Interior hangar bays
--- animated ship systems
--- ability to walk around inside the ships
- IFF (in progress)
* Multiplayer:
- Dedicated Server (in progress)
- Multi-crew (Beta)
- multi-player scoring system (Beta/in progress)
* Others
- Extras
-- Campaign Module DLCs:
--- NTTR Red Flag F-15C (Released) 2.0.0
--- NTTR Red Flag A-10C (Released) 2.0.1
--- new training campaings (in progress) 2.X (2016)
--- new combat scenario campaigns (in progress) 2.X (2016)
- Peripherals
-- "Laser Pointer" Mouse (in progress)
-- Oculus Rift Compatibility
--- Oculus RV1 Integration (in progress)
--- 1.XX Compatibility (in progress)
-- Vive Compatibilty
--- VR vive HTC (in progress)
--- VR Game Controllers (in progress)
Modules
+ Carrier Modules:
- CVN-71 Nimitz (in progress) (2016)
- Project 11435 [Kutnesov] (in progress) (2016)
+ Combined Arms (2.0 in progress) (2016)
- Add IFV / APC infantry transport capability (Planned)
+ FW-190D-9 (Released) (release 1.2.9) (PFM/ASM)
- Weapons
-- R-4M Rocket (in progress)
-- WGr-21 Rocket (in progress)
+ L-39 Albatros ZA (Released) (2016) (PFM/ASM)
- interactive training missions (Released)
+ Mig-29A/G/S (FC3 Level Released) (SFM/SSM)
- Segregate FC3 Module (in progress)
- External 3D model (in progress)
- PFM Flight Model (in progress)
+ P-47D-30 Thunderbolt (in progress) (Late 2016)
+ Spitfire Mark IXc LF (in progress) (Mid 2016)
- clipped wings version (in progress)
- extender wings (planned)
+ Su-33 (FC3 Level Released) (SFM/SSM)
- PFM Flight Model (in progress)
*Theaters:
+ Nevada (Alpha) 2.0
- Functional Air Traffic Control (in progress)
- Tonopah Test Range Airport (in progress)
- additional casino/hotels to the Las Vegas strip (in progress)
- additional airfields and landing strips to the central (detailed) portion of the map (in progress)
- National Training Center (NTC) (in progress)
- Improved grass and ground clutter (in progress)
- Plus a host of minor improvements (in progress)
+ Caucasus (2.0 On progress T-4 engine conversion) 2.X (2016)
+ Straight of Hormuz (in progress) 2.0 (2016?)
-- Countries:
--- Iran (in progress)
--- EUA (in progress)
-- Others:
--- AI Units (in progress)
+ West Front WW2 Theather:
-- North France Theater / Normandy (in progress) (2016)
--- Others:
---- AI Units (in progress)
*Partners
+ Belsimtek:
-- F-5E (in progress) (2.X) (2016) (PFM/ASM)
-- Mil Mi-8MTv2 (2.0 in progress) (2.0) (PFM/ASM)
--- Avionic Update:
---- «ЗАПРАВКА-КОНТРОЛЬ» (tanking-control) switch (Released)
---- Cockpits Fans (Released)
---- Removable PKV gunsight (in progress)
---- Remove the side mirrors (in progress)
---- Annunciators brightness switch system. (in progress)
---- Add Mi-8 animations and clickable elements on pilot's cyclic control stick (in progress)
-- UH-1H (V2.0 in progress) (PFM/ASM)
*3rd Parties
+Avio Dev:
--Casa C-101EB/CC: (CC/ EB AFM / CC AFM in progress) (2016) (EFM/ASM)
--- Weapons
---- BIN-200
---- BR-250
---- BR-500
---- BRP-500
---- CBLS-200
+ Leatherneck Simulations:
--AJS-37 Viggen (in progress) (2016) (EFM/ASM)
--F4U-1 Corsair (in progress) (2016) (EFM/ASM)
--Mig-21Bis (V2.0 in progress) (2016) (EFM/ASM)
--- New & improved sounds
--- Improved radar screen visual representation
--- Re-Introduction red cockpit floodlights
--- Performance improvements
--- Major improvements exterior 3d model accuracy
--- New pilot model
--- Improved artwork & textures
--- Default cockpit livery variations
--- New default liveries
--- Re-introduction of tactical numbering
--F-14A/A+/B (in progress) (2016) (EFM/ASM)
--- Jester IA
--- Multiplayer Multicrew capability
--- One Free Theatre
+ Octopus-G:
-- I-16 Type 24 (in progress) (Summer 2016)
+ Polychop Simulations:
--Sa342M Gazelle Viviane HOT / Scout: (in progress / in progress) (Q1 2016 / 2016)
-- Multicrew (in progress)
- Weapons
-- HOT-3 Missiles
-- GIAT M621 Gun
-- SNEB-68 Launcher
-- SNEB-68 Rocket
-- Mistral Launcher
-- Mistral Anti-Air Missile
-- BO-105 PAH-1A / HKP-9a (in progress / in progress) (2016 / 201?)
- Weapons
-- HOT-3 Missiles
-- TOW
+RAZBAM
--Mirage 2000C: (Beta) (1.5.2) (EFM/ASM)
---Weapons
-- BAP-100 Anti-runway Bomb (in progress)
-- BAP-120 Anti-Armour Bomb (in progress)
---Others
+ VEAO
- DCS Air Force Training Pack
--DCS: Hawk (Beta) (SFM First release/Update to EFM later/ASM) 1.2.16 (March 2016)
--- EFM (in progress) (Late March 2016)
--- EFM damage model (in progress)
--- Cockpit Sounds (in progress)
--- External Sounds (in progress)
--- Radios (in progress)
- DCS Warbirds Collection
-- Curtiss P-40F KittyHawk (in progress) (EFM/ASM) (Late April 2016)
-- Grumman F8F Bearcat (in progress) (2016)
-- HA-1112 Buchon (in progress) (2016)
-- Supermarine Spitfire Mk XIV (in progress) (2016)
- DCS Fast Jets
-- Dehaviland Vampire FB5 (in progress) (2016)
-- Eurofighter Typhoon Trench I Block IB (in progress) (2016)
-- Gloster Meteor F3 (in progress) (2016)
- LtBlack-Fire
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Re: DCSW
nice landing
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