Theoretical Summer Major Event - IFA
Posted: Fri May 31, 2019 10:27 pm
Its been a while since a special event, and whilst GM is basically providing a bit of flavour every other week, I reckon its time for another.
The most successful events seem to be WW2 ones, and with a new update to IFA_AIO_Lite adding working bayonets, bagpipes (for vigil) and a couple of new maps that only work with IFA, its time to take another look.
IFA doesn't have as good USMC, has no IJA, or the 3 pacific maps that FOW has, but has many better maps for the western and northern fronts.
Assuming that nobody has any quibbles with the modlist as I present it here, I've planned 16 missions both warmup and main totalling well over the required 6 hours.
For this special event to go through however, I would need assistance to create a seeder mission to run during the day, I have a plan for it, but lack the understanding of how to implement the idea.
I also hope to persuade 26k to bring back his excellent Day of Days mission for endnight.
I will not propose a date until mission makers are satisfied with the modlist, and a seeder mission has been arranged.
Modlist
IFA_AIO_Lite - main modpack, adds the units, some maps, some terrains, and changes the UI
GEIST A3 Lite - an additional pack that adds hundreds of extra uniforms and kits, far too many in my opinion. Needed to give high quality textures to the otherwise mediocre IFA soldiers.
Ace - alters the mechanics of health, interactions, and other small tweaks
I44 Terrains - adds a couple of additional terrains for france and the Ardenne
Northern Front Terrains - adds a couple of maps focusing on the cold northern front
WW2 Objects - scenery objects to populate missions, a dependency for IFA and I44 Terrains
CUP Terrains - objects and scenery to populate missions
ACRE2 - communications mod, adds working radios
CBA_A3 - additional useful tidbits
Enhanced Movement - allows you to scale walls, form human pyramids, and jump fences
Collection - https://steamcommunity.com/sharedfiles/ ... 1756074037