Operation Trebuchet Minor Event

Yes or No

Yes, I am interested.
31
86%
No
5
14%
 
Total votes: 36

Dmitry Yuri
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Re: Operation Trebuchet Minor Event

Post by Dmitry Yuri »


For mission devs.

In this mod there are 2 types of uniform for the cross-branch bdu's (the main uniform that the army, marines and ODSTs wear)

one is a regular version of the uniform and one is a `slim_leg` version. This is the version that should be used when the vest includes leg armour. Otherwise your uniform would clip through the leg armour.

This mod has a `feature` that checks every second if you are wearing the correct uniform for the vest you are wearing. If you are not then it changes your uniform. This feature was probably implemented because most of the people using this mod probably use the virtual arsenal or some other loadout method for insurgency or other `seeder` type missions, where you might change your uniform multiple times during the mission, and other people might not pick the correct uniform so you (as the responsible adult of the squad) will have to look at the backs of your squadmates legs and see the horrific clipping. A fate worse than death.

Problem is that this script does not reliably bring items from your old uniform to your new replacement uniform. The result is that some uniform / vest combos in the loadouts you give the players using any of the loadout methods mission makers usually use, will have no items in the uniform.

There is an official `fix` for this issue.
Remove the optional slimLeg pbo.
We can't do this because we want to use the workshop to download the mod and asking people to find the hidden workshop folder and modify files can only end badly.

TL:DR
IMO a stupid script runs and changes your uniform but does not bring items across correctly so most loadout/gear/kit scripts will not work properly when using an incorrect uniform / vest combo. (or uniforms / vests that should be correct but come from a different mod)



Solution!
Here is a zip with a function that will stop the loop from running.
Google Drive Link
Basics of how it works is.
Set a line in our description that allows us to overwrite functions.
Make a preInit function that runs before their function.
Set all their functions to {false} so they don't set up their loop and mess with loadout scripts.

// I'm 99% sure this will work in a dedicated environment and for jips but there is no dedicated test server so I haven't been able to check.
// 100% works locally and on a local hosted server though.

Cobra.
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Re: Operation Trebuchet Minor Event

Post by Cobra. »

+1, thanks.

Also, the ODST Drop pods seem to strangely interact with the ground; by sliding around once they hit the ground. Not sure what is causing it since it wasn't in previous versions of the mod. I advise using the cleanup stuff OPTRE gives you to delete the pods shortly after landing.
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[Ben]
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Re: Operation Trebuchet Minor Event

Post by [Ben] »

Confirming that this event is now booked in, for taking place on the dates mentioned in the original post, presumably at normal gamenight hours.
You couldn't script your way out of a cardboard box.
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Wombat
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Re: Operation Trebuchet Minor Event

Post by Wombat »

Ben has informed me that the Special Events Server#4 will be up and available for mission testing by either today or tomorrow.
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Ender
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Re: Operation Trebuchet Minor Event

Post by Ender »

Mission idea 1:

ODST drop straight into the back of the enemies/firefight with some random objective where you drop to support friendly troops.

Video for inspiration https://m.youtube.com/watch?v=swCCjXaCAds
It is the challenge that makes one better, to push one's limit and actively look for things to do better- Ender
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Ender
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Re: Operation Trebuchet Minor Event

Post by Ender »

Mission idea 2:

ODST/marines support eachother to (get mc landing coordinates) but can be turned into a defend mission until Spartans/reinforcement arrives

If line gets too tough you can fall back to a new location with a Warthog like in the video.

Video inspiration: https://m.youtube.com/watch?v=SyOAdrxlPVs
It is the challenge that makes one better, to push one's limit and actively look for things to do better- Ender
Cobra.
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Re: Operation Trebuchet Minor Event

Post by Cobra. »

If you want it.

Make it.
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Thor
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Re: Operation Trebuchet Minor Event

Post by Thor »

Just aheads up: is this problem still actual?? -
From the steam workshop overview page:

https://steamcommunity.com/sharedfiles/ ... =771298211
MOD CONFLICT NOTE:

Valken has poined out that latest OPTRE causes Pandora not to display clutter (red grass, crystals, etc). Apparently solution is to remove the Gridlock map from OPTRE Mod folder. Than you can play Pandora using OPTRE gear with map clutter present.
To remove Gargantua map go to Arma 3 - Workshop - @Operation- TREBUCHET - addons Here delete Gridlock pbo. Done. Rest of Optree MOD will work fine. You may want to simply move this pbo to other location temporary so that you can use the Gridlock map again.

Path should be like this:
D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\!Workshop\@Operation- TREBUCHET\addons

UPDATE: Yes it is, according to some present comments... But it's a fairly easy solution ;)
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Wombat
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Re: Operation Trebuchet Minor Event

Post by Wombat »

Thor wrote: Thu Jun 21, 2018 9:45 am Just aheads up: is this problem still actual?? -
From the steam workshop overview page:

https://steamcommunity.com/sharedfiles/ ... =771298211
MOD CONFLICT NOTE:

Valken has poined out that latest OPTRE causes Pandora not to display clutter (red grass, crystals, etc). Apparently solution is to remove the Gridlock map from OPTRE Mod folder. Than you can play Pandora using OPTRE gear with map clutter present.
To remove Gargantua map go to Arma 3 - Workshop - @Operation- TREBUCHET - addons Here delete Gridlock pbo. Done. Rest of Optree MOD will work fine. You may want to simply move this pbo to other location temporary so that you can use the Gridlock map again.

Path should be like this:
D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\!Workshop\@Operation- TREBUCHET\addons

UPDATE: Yes it is, according to some present comments... But it's a fairly easy solution ;)
Thanks for the spot.
Olympus
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Re: Operation Trebuchet Minor Event

Post by Olympus »

shall we have the Special Event tonight?
And what time?
StRiKeR
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Re: Operation Trebuchet Minor Event

Post by StRiKeR »

Thor wrote: Thu Jun 21, 2018 9:45 am Just aheads up: is this problem still actual?? -
From the steam workshop overview page:

https://steamcommunity.com/sharedfiles/ ... =771298211
MOD CONFLICT NOTE:

Valken has poined out that latest OPTRE causes Pandora not to display clutter (red grass, crystals, etc). Apparently solution is to remove the Gridlock map from OPTRE Mod folder. Than you can play Pandora using OPTRE gear with map clutter present.
To remove Gargantua map go to Arma 3 - Workshop - @Operation- TREBUCHET - addons Here delete Gridlock pbo. Done. Rest of Optree MOD will work fine. You may want to simply move this pbo to other location temporary so that you can use the Gridlock map again.

Path should be like this:
D:\Program Files (x86)\Steam\SteamApps\common\Arma 3\!Workshop\@Operation- TREBUCHET\addons

UPDATE: Yes it is, according to some present comments... But it's a fairly easy solution ;)
Do not delete anything. It is not a good idea. We will not be telling people to fiddle in their workshop folders in search for pbos. That is way beyond most people's capability and we will have issues and questions from all sides.
Download the files from the collection, launch them as in 1st post and leave them as is. Having a minor clutter issue is acceptable.
Cobra.
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Re: Operation Trebuchet Minor Event

Post by Cobra. »

Starting at 18:30 on S4.

Port is 2330.
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Wombat
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Re: Operation Trebuchet Minor Event

Post by Wombat »

Special event now over! Thanks to Cobra for organising, thanks to those who made missions and thanks to everyone else for the good games.
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