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Proposal for IFA major special event on 13th July

Will you be around that week and willing to play?

Aye
27
100%
Nay
0
No votes
 
Total votes: 27

[Ben]
Posts: 318
Joined: Sun Jan 17, 2016 5:10 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by [Ben] » Thu Jun 20, 2019 1:57 pm

Mission content will need to be ready by week commencing 8th of July.

Bar any crisis occurring server will be configured for mission testing purposes starting that same week.
You couldn't script your way out of a cardboard box.

Jamie
Posts: 26
Joined: Sat Apr 29, 2017 11:37 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by Jamie » Sat Jun 29, 2019 3:42 pm

Can I get a headcount of how many people are planning to make missions for this, current headcount is Me, Blackfire, Vonhye, and Olympus. Is there anyone I've missed?

Jamie
Posts: 26
Joined: Sat Apr 29, 2017 11:37 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by Jamie » Sat Jul 06, 2019 12:25 am

We're one week away from the event, we have 9 new missions plus 17 updated missions from the previous event. Looking good to go.

Olympus
Posts: 119
Joined: Mon Jan 18, 2016 6:08 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by Olympus » Mon Jul 08, 2019 6:17 pm

yes nice number.Also Missions with Diferent Scenarios.

Jamie
Posts: 26
Joined: Sat Apr 29, 2017 11:37 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by Jamie » Mon Jul 08, 2019 8:09 pm

Vonhye, Blackfire, can i or mathers get the files to your missions and have them updated on the google doc, i need to give them to ben at some point

[Ben]
Posts: 318
Joined: Sun Jan 17, 2016 5:10 pm
Contact:

Re: Proposal for IFA major special event on 13th July

Post by [Ben] » Mon Jul 08, 2019 9:24 pm

As a quick clarification, need to remove the public version of ACRE from the colleciton, we run the dev version normally and installing two versions of the same plugin can cause a lot of problems, plus i'm not actually sure if the new TS api will let you.

The server will be running the version of ACRE that is distributed via the Arma3Sync repo. That is the version that will let you on the server.

Server 4 should be up and can be turned on/off at the request of admins. Please post in here any issues encountered with getting on the server.

Also to be noted, if you want to load versions of content that we provide E.G CUP Core via ZIslands, instead of downloading again something you already have, and are able to configure a shortcut/launcher to get the right stuff loaded by yourself then the server should let you on. For ACE though you will need to remove the "particles, tracers" and "nouniformrestrictions" pbos from your clients if you intend to load ZACE instead of the workshop version as the server is not running these.
You couldn't script your way out of a cardboard box.

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