Projectname: Race to Neochori
Status:[DESIGN] [Scripting]
Main Goals:
1) Each team has to complete two objectives (destroy in caches in towns nr.1 (task1) and nr. 2 (task2)) and then assasinate an officer in Neochori (task 3). After all objectives are complete then that team wins.
* The officer only appears (trigger) when the first two objectives is done by a side.
* Killing the officer (Neochori) without completing first two objectives will lead to [not completing mission] - and the other side will win ( cause all objectives are met)
* If both teams completed first two objectives - the one side who kills the officer wins.
2) (if PVP = on) If the commander bleeds out (permanent death) that side loses.
* Everyone but the commander can respawn as many times as they want
Side objective:
Each team can commandeer a littlebird (transport chopper) on the airfield. Light résistance is present on the airports.
Leave ideas&thoughts&feedback&critic in the comments
I do want your opinions....if this should be milsim [limited lives, ff on, pvp on] or arcade [unlimited respawns, ff off, pvp off].
TimeFrame to alpha testing on server: 3 weeks (march2019).
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Details
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* In first two villages (first objectives) little resistance. √
* Neochori - more resistance OPFOR (i (paratroopers), t, ).
* Neochori - Main forces paratrooped/spawned in when one side completes objectives 1&2.
* Military Towers - no acces (trigger teleport script) and surrounded by mines. (barricades do not work against the climbing addon)
* SPAWN - 2 transport vehicles √
* Neochori - Main forces use dynamic partolling (zeus script) √ light
* LAG - using triggers to delete dead bodies. √ 26k script
* LAG - using triggers to spawn in bodies √ 26k script
* PARAMETERS - random
* TEAMS - same armor, weapon, transport vehicles, team-compostion - different outfit, spawnlocation
TVT - Race to Neochori (pvp or no-pvp)
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TVT - Race to Neochori (pvp or no-pvp)
Last edited by erikiru on Sun Mar 17, 2019 12:01 pm, edited 1 time in total.
- Jim
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Re: TVT - Race to Neochori (pvp or no-pvp)
How about in PVP mode the teams must capture and return the HVT? - stops them GL'ing the town in a desperate bid to win, also means that there's more conflict between teams with the extraction phase(s), plus a need to PID targets.
Nice mission
Nice mission
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Re: TVT - Race to Neochori (pvp or no-pvp)
Yes, that seems more immersive:D thank you!
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Re: TVT - Race to Neochori (pvp or no-pvp)
Hi all,
I've got one issue....with scripting/triggering....if you would please give me some help!
I want when a condition is met: a transport helictoper (opfor) spawn in with a i8_p in cargo.....making a paradrop over the AO (neochori) --- and then the i8 following the random waypoints (UPS_Lite).
Yet when spawning in the i8 I can use: (source: https://community.bistudio.com/wiki/createUnit)
type createUnit [ position, group, init, skill, rank] // to perform the ups script.
or
group createUnit [type, position, markers, placement, special] // place them as cargo in the heli.
But thats how far my minds taking me:)....If it is not possible ill wont do a heli drop...but do a boring spawning on the ground.....
what are your thoughts? Can you help me please:) greets
I've got one issue....with scripting/triggering....if you would please give me some help!
I want when a condition is met: a transport helictoper (opfor) spawn in with a i8_p in cargo.....making a paradrop over the AO (neochori) --- and then the i8 following the random waypoints (UPS_Lite).
Yet when spawning in the i8 I can use: (source: https://community.bistudio.com/wiki/createUnit)
type createUnit [ position, group, init, skill, rank] // to perform the ups script.
or
group createUnit [type, position, markers, placement, special] // place them as cargo in the heli.
But thats how far my minds taking me:)....If it is not possible ill wont do a heli drop...but do a boring spawning on the ground.....
what are your thoughts? Can you help me please:) greets
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Re: TVT - Race to Neochori (pvp or no-pvp)
i stopped with that script....and just place some ai in my first version of the map.
I have another quest though:)....please help me...
I want to freeze the players/teams the first minute of the game....(aka synchronische starts)....would that be a thing? is that is ot add in the script?
Greets,
I have another quest though:)....please help me...
I want to freeze the players/teams the first minute of the game....(aka synchronische starts)....would that be a thing? is that is ot add in the script?
Greets,
- Wombat
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Re: TVT - Race to Neochori (pvp or no-pvp)
I'm not knowledgeable enough to answer your questions but if you're still struggling to get a response here, try asking the same questions on our "zeus-dev" Discord channel here
Some of our community's more knowledgeable mission devs frequent our Discord more often than these forums so you are more likely to get a response. You can also try asking for help on Teamspeak.
Some of our community's more knowledgeable mission devs frequent our Discord more often than these forums so you are more likely to get a response. You can also try asking for help on Teamspeak.
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Re: TVT - Race to Neochori (pvp or no-pvp)
Testing phase:
* JIP
* Mission Endings
* Multiplayer.
* FPS - possible lag thingies.
* Balancing
* Respawning (want, if can, respawn waves every so minutes)
Features still needed adding:
* locked spawn vehicles during safe start // unlock vehicles when safestart ends.
* JIP
* Mission Endings
* Multiplayer.
* FPS - possible lag thingies.
* Balancing
* Respawning (want, if can, respawn waves every so minutes)
Features still needed adding:
* locked spawn vehicles during safe start // unlock vehicles when safestart ends.
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Re: TVT - Race to Neochori (pvp or no-pvp)
Playable version. (tested alone)
https://www.dropbox.com/s/d9a45bn4ieavn ... s.pbo?dl=0
https://www.dropbox.com/s/d9a45bn4ieavn ... s.pbo?dl=0
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