Map Making Q&A

Post Reply
lawman
Posts: 49
Joined: Sun Oct 23, 2016 7:21 pm
Contact:

Map Making Q&A

Post by lawman »

Hey all, but mostly the developers of Tembelan.

I've started work on an Island mod, and although it's early days yet and I'm fully aware that it's a massive project, I would be interested in hearing a bit more about the work-process you guys used in the production of Tembelan.

At the moment I'm going through the L3DT generation process.
Based on what I've read I'm assuming this is what you guys used too?

I guess at the moment my only questions would relate to your experiences with L3DT - what kind of scale you were working at, how precise you were aiming to be etc.

I'm also wondering if you guys used a default satellite map from L3DT or if you can find one in the Arma pack...or if you engineered your own?

I'm sure I'll have more questions in the future, but for now this is just an exploratory post.

Ta
[Ben]
Posts: 325
Joined: Sun Jan 17, 2016 5:10 pm
Contact:

Re: Map Making Q&A

Post by [Ben] »

You couldn't script your way out of a cardboard box.
lawman
Posts: 49
Joined: Sun Oct 23, 2016 7:21 pm
Contact:

Re: Map Making Q&A

Post by lawman »

You used global mapper, QGIS, terra incognita and imagemagick?
lawman
Posts: 49
Joined: Sun Oct 23, 2016 7:21 pm
Contact:

Re: Map Making Q&A

Post by lawman »

Test
Post Reply

Who is online

Users browsing this forum: No registered users and 9 guests