Hey all, but mostly the developers of Tembelan.
I've started work on an Island mod, and although it's early days yet and I'm fully aware that it's a massive project, I would be interested in hearing a bit more about the work-process you guys used in the production of Tembelan.
At the moment I'm going through the L3DT generation process.
Based on what I've read I'm assuming this is what you guys used too?
I guess at the moment my only questions would relate to your experiences with L3DT - what kind of scale you were working at, how precise you were aiming to be etc.
I'm also wondering if you guys used a default satellite map from L3DT or if you can find one in the Arma pack...or if you engineered your own?
I'm sure I'll have more questions in the future, but for now this is just an exploratory post.
Ta
Map Making Q&A
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Re: Map Making Q&A
https://pmc.editing.wiki/doku.php?id=ar ... a-tutorial
https://pmc.editing.wiki/doku.php?id=ar ... n-tutorial
https://pmc.editing.wiki/doku.php?id=ar ... n-tutorial
You couldn't script your way out of a cardboard box.
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Re: Map Making Q&A
You used global mapper, QGIS, terra incognita and imagemagick?
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Re: Map Making Q&A
Test
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