Mission UPLOAD requests [DISCONTINUED]
- LtBlack-Fire
- Posts: 406
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- Location: Dubai (Oiland)
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Re: Mission UPLOAD requests
Server 4
Co 45 IFA Battle Of East Staszow v3.StaszowWinter.pbo
Co 22 IFA Swiniary Camp v1.Baranow.pbo
Missions in Team Speak/ Mission Editing/ Finished Missions Folder
Co 45 IFA Battle Of East Staszow v3.StaszowWinter.pbo
Co 22 IFA Swiniary Camp v1.Baranow.pbo
Missions in Team Speak/ Mission Editing/ Finished Missions Folder
Always Have A Zeus Mission...
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Re: Mission UPLOAD requests
DoneLtBlack-Fire wrote: ↑Tue Jul 16, 2019 12:00 pm Server 4
Co 45 IFA Battle Of East Staszow v3.StaszowWinter.pbo
Co 22 IFA Swiniary Camp v1.Baranow.pbo
Missions in Team Speak/ Mission Editing/ Finished Missions Folder
You couldn't script your way out of a cardboard box.
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Re: Mission UPLOAD requests
NEW
server 3. Global mobilization missions:
co 44 GM Fortress v01
weferlingen_winter, CO-OP, 24-44 players, RESPAWN, JIP.
coad 46 GM Blue Line v01
weferlingen, CO-OP, 30-46 players, NO RESPAWN, JIP.
co 42 GM POW camp v01
weferlingen_winter, CO-OP, 20-42 players, RESPAWN, JIP.
All are in the file of the mission making channel.
server 3. Global mobilization missions:
co 44 GM Fortress v01
weferlingen_winter, CO-OP, 24-44 players, RESPAWN, JIP.
coad 46 GM Blue Line v01
weferlingen, CO-OP, 30-46 players, NO RESPAWN, JIP.
co 42 GM POW camp v01
weferlingen_winter, CO-OP, 20-42 players, RESPAWN, JIP.
All are in the file of the mission making channel.
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Re: Mission UPLOAD requests
Server 2
Updated Mission
co@ 42 Operation Swift v03
Minimum Players:26
Map:Prei Khmaoch
Updated Mission
co@ 42 Operation Swift v03
Minimum Players:26
Map:Prei Khmaoch
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- Posts: 40
- Joined: Sat Aug 13, 2016 4:12 pm
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Re: Mission UPLOAD requests
Server 1 - New
co 38 AirCav 2035 v01
20-38 players
Livonia - Co-op
Standard revive + wave respawn
File in the TS "Mission Making" channel file browser.
co 38 AirCav 2035 v01
20-38 players
Livonia - Co-op
Standard revive + wave respawn
File in the TS "Mission Making" channel file browser.
Ingame/TS: Dave One
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- Posts: 154
- Joined: Sat Sep 17, 2016 12:22 pm
- Location: Belgium
- Contact:
Re: Mission UPLOAD requests
Jacob wrote: ↑Sun Jul 21, 2019 3:38 pm NEW
server 3. Global mobilization missions:
co 44 GM Fortress v01
weferlingen_winter, CO-OP, 24-44 players, RESPAWN, JIP.
coad 46 GM Blue Line v01
weferlingen, CO-OP, 30-46 players, NO RESPAWN, JIP.
co 42 GM POW camp v01
weferlingen_winter, CO-OP, 20-42 players, RESPAWN, JIP.
All are in the file of the mission making channel.
Done.
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- Posts: 40
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Re: Mission UPLOAD requests
Both Server 1 - New
co 33 Don't Panic 01 v01
6-33 players (enemies scale based on player count)
Livonia - Co-op
50 minute time-capped defence mission
co 43 Deploy the Snorkel v01
20-43 players
Livonia - Co-op
Mechanised assault, pretty standard
Files in the TS "Mission Making" channel file browser.
co 33 Don't Panic 01 v01
6-33 players (enemies scale based on player count)
Livonia - Co-op
50 minute time-capped defence mission
co 43 Deploy the Snorkel v01
20-43 players
Livonia - Co-op
Mechanised assault, pretty standard
Files in the TS "Mission Making" channel file browser.
Ingame/TS: Dave One
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- Posts: 22
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Re: Mission UPLOAD requests
New server 1 missions:
Co52 Capture La Trinité v01.Malden
Co52 Peasants Are Revolting (in Adamów) v01.Enoch
Both are co-op infantry attack missions.
20 to 52 players (the number of enemies scales based on the number of players (from around 150 to 250-ish)).
Farooq medical and 5 or 10 minute wave respawn if someone bleeds out. JIP teleports.
The Livonia mission is shotgun-based.
Files are in TS in the mission making channel's file browser.
These are the first missions I've made. I tested on test1 that the objectives work, the loadouts work, jipping and respawning works, the enemies spawn and move as they're supposed to. I also believe the missions to be reasonable, but if someone wants to check them before uploading then that's fine. I'll be on TS
Co52 Capture La Trinité v01.Malden
Co52 Peasants Are Revolting (in Adamów) v01.Enoch
Both are co-op infantry attack missions.
20 to 52 players (the number of enemies scales based on the number of players (from around 150 to 250-ish)).
Farooq medical and 5 or 10 minute wave respawn if someone bleeds out. JIP teleports.
The Livonia mission is shotgun-based.
Files are in TS in the mission making channel's file browser.
These are the first missions I've made. I tested on test1 that the objectives work, the loadouts work, jipping and respawning works, the enemies spawn and move as they're supposed to. I also believe the missions to be reasonable, but if someone wants to check them before uploading then that's fine. I'll be on TS
- Wombat
- Posts: 601
- Joined: Mon Jan 18, 2016 3:19 am
- Contact:
Re: Mission UPLOAD requests
I've uploaded these missions but in future, please upload your missions to the test server first before requesting them to be moved to the game server. Two reasons: Firstly, you should always test your missions on the test servers anyway since the test servers provide the most accurate environment in relation to the game servers so if the mission works there, it has the best likelihood of working on gamenight as well. Secondly, it makes it easier for the admins to move the mission to the game server. Info on accessing the test server can be found hereDave wrote: ↑Wed Jul 31, 2019 6:35 pm Both Server 1 - New
co 33 Don't Panic 01 v01
6-33 players (enemies scale based on player count)
Livonia - Co-op
50 minute time-capped defence mission
co 43 Deploy the Snorkel v01
20-43 players
Livonia - Co-op
Mechanised assault, pretty standard
Files in the TS "Mission Making" channel file browser.
Done, I copied and uploaded the missions from the test server rather than the TS file browser, see message above for reason. Just be aware for future reference that these mission file names should include a space between "co" and "52" (e.g. co 52 Capture La Trinite v01.Malden) otherwise the Mission Manager will break.Kovamies wrote: ↑Thu Aug 01, 2019 3:56 pm New server 1 missions:
Co52 Capture La Trinité v01.Malden
Co52 Peasants Are Revolting (in Adamów) v01.Enoch
Both are co-op infantry attack missions.
20 to 52 players (the number of enemies scales based on the number of players (from around 150 to 250-ish)).
Farooq medical and 5 or 10 minute wave respawn if someone bleeds out. JIP teleports.
The Livonia mission is shotgun-based.
Files are in TS in the mission making channel's file browser.
These are the first missions I've made. I tested on test1 that the objectives work, the loadouts work, jipping and respawning works, the enemies spawn and move as they're supposed to. I also believe the missions to be reasonable, but if someone wants to check them before uploading then that's fine. I'll be on TS
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Re: Mission UPLOAD requests
I stopped using it because it doesn't usually work. After about six failed attempts to upload a file to the test server via FTP I gave up and started using the TS file browser instead. Also not being able to overwrite or delete anything makes it a pain in terms of missions versions as I have to treat any minor tweak as a new version (and deal with the flaky FTP again).Wombat wrote: ↑Thu Aug 01, 2019 5:44 pm I've uploaded these missions but in future, please upload your missions to the test server first before requesting them to be moved to the game server. Two reasons: Firstly, you should always test your missions on the test servers anyway since the test servers provide the most accurate environment in relation to the game servers so if the mission works there, it has the best likelihood of working on gamenight as well. Secondly, it makes it easier for the admins to move the mission to the game server. Info on accessing the test server can be found here
The missions have been tested on my own server; on the handful of missions I've made in the past I haven't seen any indication that my server has any real difference in terms of performance, though I'm usually testing with about 6 people instead of 30 so it's hard to get a meaningful performance test regardless of which server I use when the player count will always be so completely different to what we'd have on gamenight.
Ingame/TS: Dave One
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Re: Mission UPLOAD requests
New missions for the server 3 GM game night.
GM Co 41 Capture Mackendorf v01.gm_weferlingen_summer.pbo
coop mech inf attack.
20-41 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Note that it's Co 41, not the older 51 version.
GM Co 53 Strongpoint Defense v01.gm_weferlingen_winter.pbo
coop infantry defense mission.
20-53 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Files are in TS in the mission making channel's file browser, since the test servers don't support the GM mod.
If someone could hop in with me a bit before the game night starts to make sure the medical system works this time, that would be great. I'll be on Teamspeak.
GM Co 41 Capture Mackendorf v01.gm_weferlingen_summer.pbo
coop mech inf attack.
20-41 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Note that it's Co 41, not the older 51 version.
GM Co 53 Strongpoint Defense v01.gm_weferlingen_winter.pbo
coop infantry defense mission.
20-53 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Files are in TS in the mission making channel's file browser, since the test servers don't support the GM mod.
If someone could hop in with me a bit before the game night starts to make sure the medical system works this time, that would be great. I'll be on Teamspeak.
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- Joined: Tue Jul 12, 2016 6:56 pm
- Contact:
Re: Mission UPLOAD requests
Please note accents on letters brake the mission manager please don't use accents in your mission names.
- Wombat
- Posts: 601
- Joined: Mon Jan 18, 2016 3:19 am
- Contact:
Re: Mission UPLOAD requests
DoneKovamies wrote: ↑Sun Aug 04, 2019 4:53 pm New missions for the server 3 GM game night.
GM Co 41 Capture Mackendorf v01.gm_weferlingen_summer.pbo
coop mech inf attack.
20-41 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Note that it's Co 41, not the older 51 version.
GM Co 53 Strongpoint Defense v01.gm_weferlingen_winter.pbo
coop infantry defense mission.
20-53 players (the number of enemies should scale based on the number of players)
Farooq medical / 5 minute respawn.
Files are in TS in the mission making channel's file browser, since the test servers don't support the GM mod.
If someone could hop in with me a bit before the game night starts to make sure the medical system works this time, that would be great. I'll be on Teamspeak.
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- Posts: 119
- Joined: Mon Jan 18, 2016 6:08 pm
- Contact:
Re: Mission UPLOAD requests
New Mission
Server 2
co@ 34 Commisar Day v02.takistan
A search and Resque Mission in Afganistan 1984.
Minimum Players:24
Server 2
co@ 34 Commisar Day v02.takistan
A search and Resque Mission in Afganistan 1984.
Minimum Players:24
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Re: Mission UPLOAD requests
Kind of new, kind of update (we tried to play it on Sunday and it crashed, I've fixed that):
co 43 Deploy the Snorkel v02.Enoch
20-43 players
Livonia - Co-op
UPDATED:
co 38 Listing Lazily v02.Tanoa
Some fairly minor tweaks and removed a couple of objectives that made the whole thing a bit too long
Both on the test server.
co 43 Deploy the Snorkel v02.Enoch
20-43 players
Livonia - Co-op
UPDATED:
co 38 Listing Lazily v02.Tanoa
Some fairly minor tweaks and removed a couple of objectives that made the whole thing a bit too long
Both on the test server.
Ingame/TS: Dave One
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