Mission UPLOAD requests [DISCONTINUED]
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Re: Mission UPLOAD requests
Server 2
New Mission
co@ 38 Operation Vigilant Resolve v01
Minimum players 26
New Mission
co@ 38 Operation Vigilant Resolve v01
Minimum players 26
- Wombat
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- Folau
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Re: Mission UPLOAD requests
Another update:
(Main -> Test)
co 30 Operation Alesia v01 -> co 28 Operation Alesia v02
> All my new fun things (medical, LoW, etc)
> Removed 2 roles that didn't add much (XO/FO/Mortar Assistant combined into single FO)
(Main -> Test)
co 30 Operation Alesia v01 -> co 28 Operation Alesia v02
> All my new fun things (medical, LoW, etc)
> Removed 2 roles that didn't add much (XO/FO/Mortar Assistant combined into single FO)
- Wombat
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Re: Mission UPLOAD requests
I MADE an improvement in co@ 38 Operation Vigilant Resolve v01 that we have not play yet so
Server 2
New Mission
co@ 38 Operation Vigilant Resolve v03
Minimum players 26
Server 2
New Mission
co@ 38 Operation Vigilant Resolve v03
Minimum players 26
- Folau
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Re: Mission UPLOAD requests
More updates for S1, the following at on Test Server 1:
co 28 Operation Alesia v03
co 36 Irate Lightning v03
In both cases there are minor updates that are common:
> Fixed the looting prevention script, which is now re-enabled. This prevents enemy bodies from being interacted with, but allows a weapon on the ground (such as AT) to be picked up in an emergency. This is to make medics important, make squads more cautious about taking casualties (as FAKs are precious), and lower the amount of "multiclassing" players can do.
> Manually player-locked enemy vehicles in Eden because they are not intended for player use.
> Changed some of the default "Immersion" parameters - by default the settings are now:
Whilst I'll set them as "Updated" for my own reference there isn't a huge difference in the playthrough other than managing without the looting functions.
co 28 Operation Alesia v03
co 36 Irate Lightning v03
In both cases there are minor updates that are common:
> Fixed the looting prevention script, which is now re-enabled. This prevents enemy bodies from being interacted with, but allows a weapon on the ground (such as AT) to be picked up in an emergency. This is to make medics important, make squads more cautious about taking casualties (as FAKs are precious), and lower the amount of "multiclassing" players can do.
> Manually player-locked enemy vehicles in Eden because they are not intended for player use.
> Changed some of the default "Immersion" parameters - by default the settings are now:
- Artillery Computer - Disabled
- Third Person - Disabled
- Group Markers - CO/XO Only
- Fireteam Markers - Disabled
- Shift-Click Markers - Disabled
Whilst I'll set them as "Updated" for my own reference there isn't a huge difference in the playthrough other than managing without the looting functions.
- Wombat
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Re: Mission UPLOAD requests
If you have player operated mortars in your mission without artillery computer, the mortar gunner will need shift click waypoints for calculating range and azimuth. Maybe there is a way to script the mortarman to have Shift-Click Markers enabled while everyone else has it disabled?
- Folau
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Re: Mission UPLOAD requests
That is a really good point, and I think I know how that can be arranged. Will check now and will have to do a v04 soonish. Forgot that the map tools are more limited on Vanilla.Wombat wrote: ↑Sun Dec 02, 2018 1:53 pmIf you have player operated mortars in your mission without artillery computer, the mortar gunner will need shift click waypoints for calculating range and azimuth. Maybe there is a way to script the mortarman to have Shift-Click Markers enabled while everyone else has it disabled?
- Folau
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Re: Mission UPLOAD requests
Both of the aforementioned missions are on Test Server 1 as v04 with that change implemented - the Mortar Gunner and Mortar Assistant Gunner roles have access to shift-click regardless as they cannot do their jobs without it.
EDIT: v05 incoming with Wombat's Mortar Guide, finishing now.
EDIT 2: Could the following please be moved from Test Server 1 to Server 1:
co 28 Operation Alesia v05
co 36 Irate Lightning v05
Added the Mortar Guide, gave the mortar teams Shift-Click. Hopefully that is all the updates done for today...
EDIT: v05 incoming with Wombat's Mortar Guide, finishing now.
EDIT 2: Could the following please be moved from Test Server 1 to Server 1:
co 28 Operation Alesia v05
co 36 Irate Lightning v05
Added the Mortar Guide, gave the mortar teams Shift-Click. Hopefully that is all the updates done for today...
- Wombat
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Re: Mission UPLOAD requests
DoneFolau wrote: ↑Sun Dec 02, 2018 2:41 pm Both of the aforementioned missions are on Test Server 1 as v04 with that change implemented - the Mortar Gunner and Mortar Assistant Gunner roles have access to shift-click regardless as they cannot do their jobs without it.
EDIT: v05 incoming with Wombat's Mortar Guide, finishing now.
EDIT 2: Could the following please be moved from Test Server 1 to Server 1:
co 28 Operation Alesia v05
co 36 Irate Lightning v05
Added the Mortar Guide, gave the mortar teams Shift-Click. Hopefully that is all the updates done for today...
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Re: Mission UPLOAD requests
new server 1 mission that's in the mission editing file browser on ts:
co 20 Oreo n Milk v03 on altis
12 player minimum, though more recommended. JIP teleport and folau medical. Notable params: weather, fog and ToD mission default or random and AI skill can be set.
co 20 Oreo n Milk v03 on altis
12 player minimum, though more recommended. JIP teleport and folau medical. Notable params: weather, fog and ToD mission default or random and AI skill can be set.
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Re: Mission UPLOAD requests
Confirm v03? I can only find v02.milki wrote: ↑Thu Dec 13, 2018 2:55 pm new server 1 mission that's in the mission editing file browser on ts:
co 20 Oreo n Milk v03 on altis
12 player minimum, though more recommended. JIP teleport and folau medical. Notable params: weather, fog and ToD mission default or random and AI skill can be set.
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Re: Mission UPLOAD requests
Eagle-Eye wrote: ↑Thu Dec 13, 2018 4:54 pmConfirm v03? I can only find v02.milki wrote: ↑Thu Dec 13, 2018 2:55 pm new server 1 mission that's in the mission editing file browser on ts:
co 20 Oreo n Milk v03 on altis
12 player minimum, though more recommended. JIP teleport and folau medical. Notable params: weather, fog and ToD mission default or random and AI skill can be set.
Yeah v03, it's in the mission making file browser on ts, not the test server. Had some slight edits from the test server one that didn't need testing.
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Re: Mission UPLOAD requests
Ah yes. Found it. Uploaded.milki wrote: ↑Thu Dec 13, 2018 5:05 pmEagle-Eye wrote: ↑Thu Dec 13, 2018 4:54 pmConfirm v03? I can only find v02.milki wrote: ↑Thu Dec 13, 2018 2:55 pm new server 1 mission that's in the mission editing file browser on ts:
co 20 Oreo n Milk v03 on altis
12 player minimum, though more recommended. JIP teleport and folau medical. Notable params: weather, fog and ToD mission default or random and AI skill can be set.
Yeah v03, it's in the mission making file browser on ts, not the test server. Had some slight edits from the test server one that didn't need testing.
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Re: Mission UPLOAD requests
Updated mission: co20 Oreo n Milk v04.altis
Fixed respawn issue, fixed briefing typo and made some other small improvements.
New mission: co 49 Chapeau Chapoi v05.malden
21 to 49 players. jip teleport and all folau's nifty additions except for the respawn because of an unidentified issue.
Both are on the test server atm
Fixed respawn issue, fixed briefing typo and made some other small improvements.
New mission: co 49 Chapeau Chapoi v05.malden
21 to 49 players. jip teleport and all folau's nifty additions except for the respawn because of an unidentified issue.
Both are on the test server atm
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