Guide to Start Mission Making.

Bryan
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Re: Guide to Start Mission Making.

Post by Bryan »

Hi everyone,
Ok, mission uploaded and tested by me on server. Everything starts fine and looks good. How do you recommend to test triggers, surely you dont play the mission through using AI bots. Can you enable zeus or something and just delete the bad guys until the triggers fire?

Anyway, ill be on TS before game night tonight hopefully to try and get someone to look at the mission with me.

Thanks,
Bryan
Kyoptic
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Re: Guide to Start Mission Making.

Post by Kyoptic »

Using Zeus is a good option, just make sure you remember to disable it before you upload the final mission ;)
Making the world a better place, by shooting people in the face.
Smolof
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Re: Guide to Start Mission Making.

Post by Smolof »

I wouldn't disable the zeus module. Can be helpful when theres a minor bug which can be easily fixed by Zeus.
Cobra.
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Re: Guide to Start Mission Making.

Post by Cobra. »

You can paste your user id into the module meaning only you can access it.
[3:33 PM] BOTMEE6: Hey @Cobra! Please don't use bad words!
[3:33 PM] BOTMEE6: Hey, sorry about this but... you got banned from Zeus by MEE6#4876 for 'Too many infractions..'

please do not swear on my christian youth server.
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kMaN
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Re: Guide to Start Mission Making.

Post by kMaN »

Cobra. wrote: Fri Sep 01, 2017 12:39 pm You can paste your user id into the module meaning only you can access it.
Thanks for that tid bit Cobra. I didn't know that!
Hoping that I get out of the UAE soon and to a better time zone country so I can join more Zeus Gaming Nights! :D
[Ben]
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Re: Guide to Start Mission Making.

Post by [Ben] »

Updated the first posts with some quick changes i have made to bring things up to date with ACRE. I hope when i get chance to write a third appendices to explain complex babel use.
You couldn't script your way out of a cardboard box.
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Wombat
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Re: Guide to Start Mission Making.

Post by Wombat »

[Ben] wrote: Sun Nov 19, 2017 12:44 pm Updated the first posts with some quick changes i have made to bring things up to date with ACRE. I hope when i get chance to write a third appendices to explain complex babel use.
Nice, keep up the good work!
[Ben]
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Re: Guide to Start Mission Making.

Post by [Ben] »

Updated first post changelog. Made appropriate updates to the ACE Medical section to explain how to change ACE related settings since the change to CBA Settings framework with ACE 3.12.0 (The modules don't exist anymore).
You couldn't script your way out of a cardboard box.
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