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Zeus Community • Counter Insurgency By Lt.Black-Fire
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Counter Insurgency By Lt.Black-Fire

Posted: Mon Mar 14, 2016 2:58 pm
by LtBlack-Fire
-Latest News: Zargabad C.I is fixed and up, enjoy.
-----------------------------------(Updated)------------------------------------------------
22/12/2016
Thanks to the Server Tec, i managed to get back all missing Counter insurgency File Missions, And as i got more of a free time to play with, il start fixing and updating the missions.

Next on the list will be Counter insurgency on Tanoa.
-Altis C.I has lots of issues and will require a rework.

Sorry for the delay.

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Image
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Good luck in the battlefield
-BlackFIre

Re: Insurgency By Lt.Black-Fire

Posted: Mon Mar 14, 2016 3:05 pm
by LtBlack-Fire
Insurgency on Zargabad
Changelog :

V1.5:
-Fixed NVGs Dose Not Work In Scope View.
-Fixed Respawn Doesn't Work.
-Added the medevac Truck and chopper to "Medical Vehicle" list,
-Added More Vehicles (Specially Humvees)
-Removed The CST.
-Removed Vehicle Respawn.
-Changed One of the Little Birds to Black Hawk.
-Improved FPS By reducing the amount of Object at base.

V2:
-Added a TaskBar.
-Removed Alive and switched to DASS(Dynamic AI Spawn System)

V3:
-Due to the new server made by "Frost" Alive will be added back as it give a better gameplay
-Increased the amount of enemy spawn,
-Setup a Teleportation Flag near the Ammo Boxes at base.
-Removed Moblie enemy AA , Now it a 50/50 chance of present with statics.
-Dysfunction of DASS For time been

V3.2:
-Added more tasks
-Fixed (Chopper bugged in the ground)
-Fixed Rhino Tank destroyer = Damaged (60%)

Re: Insurgency By Lt.Black-Fire

Posted: Mon Mar 14, 2016 3:05 pm
by LtBlack-Fire
Insurgency on Zargabad (Updated to V4.0)

Changelog:

V4:
-Added A new briefing Bar ( Rhino & Hawk must read ).
-Added intro music.
-Added the mission name.
-Added Map Labeling .
-Removed Post-Process.
-Removed Extra Unneeded AI+Objects from the map.
-Fixed The Airport Task (Trigger = False)

Note: Jips spawning as seagulls when slotting up in a 3D Editor mission, It a "bohemia" problem and sadly we cant fix it our self. After couple of searching i found that it "Maybe" fixed , but if you encountered this problem the only way to fix it is to jump out of the slot and join anther one. Sorry!

Re: Insurgency By Lt.Black-Fire

Posted: Tue Mar 15, 2016 6:35 pm
by LtBlack-Fire
Insurgency On Zargabad (Updated to V4.5)
Date: 2016/15/03

ChangeLog: (Hot Fix + More)

V4.5:

-Added Bar Gate Script.
-Added a Prison Cell for the Enemy General.
-Fixed Repair System (Engineers Can Repair Vehicles With Tool Kit).
-Fixed Medical System (Doctors cant use Surgical Kit in Medical Vehicles/Buildings).
-Replace EOD with Explosive Spec. = Fully Functional.
-Replace Complete Task Icon from Black color --> Blue.
-Replace Medevac Pilot with Asst. Doctor (Count As Regular Medic).
-Removed The HandGun from the general.
-Removed The Mission Ingame pop-up name.

Note:
- To repair Vehicles completely you must be within 5 meters from Repair Truck, and you are engineer or Driver of rhino.

Re: Insurgency By Lt.Black-Fire

Posted: Wed Mar 16, 2016 11:35 am
by Tom
Alive got updated on Armaholic, might be a good time to retry it?

Re: Insurgency By Lt.Black-Fire

Posted: Wed Mar 16, 2016 7:52 pm
by LtBlack-Fire
Tom wrote:Alive got updated on Armaholic, might be a good time to retry it?
Actually iam using alive from V3.0 after we got the new server and alive updated :)

Re: Insurgency By Lt.Black-Fire

Posted: Mon Apr 18, 2016 7:59 pm
by LtBlack-Fire
Insurgency On Zargabad (Updated to V5.0)
Date: 2016/18/04

*Major Update to the Mission*

Removed:
-Striker MGS (Rhinos)
-Walls around the base
-All LOP Vehicles from the map ( Takistan army ) -Due A Missing Texture.
-Military base mission
-Litte Attack Chopper for Falcon
-Falcon is now known as "Hawk"

Moved:
-The main base to the old "Military Base Obj" compound.
-Alive Spawning zone.
-Multiple Bunkers.
-The general been moved somewhere in the west of the Main town.

Added:
-2 Abrams for Rhino.
-2 Bradly for Rhino.
-2 Ah-64 for Hawk
-2 Striker M2 for the Squads
-4 Transport Trucks
-6 ATVs
-1 Little Chopper Trans
-Stations for every call Sign (Medical Station)

-Resupply points for (Air)/(Ground)
-3D Markers
-3 more Parameters (Medical System / Shift Click option)

-Motorized(Btr), Mechanized(BMP) and Armor(T72) been added to the Takiban side. "Read the briefing"
-Double the amount of technicals
-More Static Positions
-More AA Threat
-Safe Zone(Rules)

Changed/Modified:
-Alive System of spawning IED.
-Ace Medical System
-Headless Client
-Respawn Time/Position

Improved:
-Alive Spawning Mechanism
-FPS Improvement

-----------------------
Upcoming soon:
-Addition of Opfor Player slots(Whitelisted).
-Weather Parameter.
-Intro
-...



-Blackfire

Re: Insurgency By Lt.Black-Fire

Posted: Mon Apr 18, 2016 9:42 pm
by LtBlack-Fire
Insurgency On Zargabad (v5.0)

Bugs/Suggestions will be processed in patch (6.0)

Conformed:
-Cannot TP to the Medical APC.
-Squad leader (As He Is Higher Rank) Have the ability to use Surgery kits and PACs
------
Assigned:
N/A
------
Rejected:
-mission not loading up. (4/19)(8:00pmGMT)
*Reason unknown, But it works fine.
------

-BlackFire

Re: Insurgency By Lt.Black-Fire

Posted: Tue May 03, 2016 8:34 pm
by LtBlack-Fire
Insurgency On Zargabad (Updated to V5.3)
Date: 2016/03/05

Replaced:
-All Takiban from the old to the new Class names.
-Medical APC Replaced with Medical Hummet.
-Reworked all players Rankin system, SL No longer able to use Surgery Kit

Re: Insurgency By Lt.Black-Fire

Posted: Wed May 04, 2016 4:44 pm
by LtBlack-Fire
Insurgency On Zargabad (Updated to V5.5)
Date: 2016/04/05

Removed:
-All AT Lunchers Including (RPG7,26,BMB-2)
-Any Bugged Naked enemy Infantry.

Fixed:
-problem with the Air Resupply Point.

Added:
-More BTRs, Tanks
-More Static 50 Cal.

-I removed "Blastcore_Vep" as it broke the mission when try to load.
-All RHS Rpgs and BMB, Static AT Is removed Temporarily due to an error that crash the server when an RPG hit a vehicle.

Re: Insurgency By Lt.Black-Fire

Posted: Wed Jun 08, 2016 5:44 pm
by LtBlack-Fire
Insurgency On Zargabad (Updated to V7.0)
Date: 2016/07/06

-Removed Humvee D4s due to an error that normally crashes the server.

-Due to the new Alive update, there is now a QRF for every town/objective which is random but set to tec.50cals and Transport trucks.
-AI Flanks more than usual, they won't go in a fair fight with the players, always ahead.. they may also retreat and wait for support which make it the more difficult for the players.

-Added more random tanks to the map specially in the main town of zargabad.

Re: Insurgency By Lt.Black-Fire

Posted: Tue Jun 14, 2016 5:40 pm
by LtBlack-Fire
Insurgency on Napf ( V0.9)-Beta it will be called from now on (Counter Insurgency/Including Zargabad one), N-Napf => N: Nato.

At 18th of this month Napf insurgency will be up at server 2, It will be Nato only at first.. but Opfor Version will be up soon after. You will be at an airbase and you will be fighting the eastern militia, Supported by Russian VDV

-------
-Added:

Command Team : FAC(Forward Air Control)

Recon team Call Sign <Recon> (2x) (Recon Lead,JTAC/Marksman)

EOD/Engineer teams Call Sign <Engineers> (x3) (SL,EOD,Engineer)

Jet Pilot Call Sign <Falcon> (1x)


A-10 Jet (x2) (Owner: Falcon Call Sign) -Do Not Respawn-

C-130 (x1) (Owner: Falcon Call Sign)

Tank Destroyer (x1) (Owner: Rhino Call Sign)

UAV (x1) (Owner: Recon Call Sign)

------
-Removed:

Command Team: EOD, Engineer

--

I hope you enjoy it so stay tuned for it :)

-Black-fire

Re: Insurgency By Lt.Black-Fire

Posted: Sat Jun 18, 2016 3:54 pm
by LtBlack-Fire
Update:

-Due to a problem in alive models and the extreme size of Napf map, The mission won't be up today 18/6. il try my best to get it today but it will take time to be fixed, sorry.

-As opfor insurgence is not listed in ALIVE wiki, you will be fighting the Opfor FIA instead.

Thank you
-black-fire

Re: Insurgency By Lt.Black-Fire

Posted: Mon Jun 20, 2016 2:07 pm
by Smolof
But ... but... u promised....

If u need help testing stuff, just poke me gently.
Hope you get it done soon.

Gl

Re: Insurgency By Lt.Black-Fire

Posted: Mon Jun 20, 2016 2:20 pm
by LtBlack-Fire
Smolof wrote:But ... but... u promised....

If u need help testing stuff, just poke me gently.
Hope you get it done soon.

Gl
Well i did not promise any thing first of all, second Alive is like fire, one mistake burns everything.. so iam trying to find that exposed wire that causes the fire and fix it. Basicly the mission takes 2HRs to load on the test server. and that is due to a problem iam trying to find, when its fixed sure il invite you to help :)

-Black-Fire