Mission UPLOAD requests [DISCONTINUED]
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Re: Mission UPLOAD requests
VANILLA server
New:
co 32 Larche Fireworks v01
Malden, CO-OP, 18-32 players, NO RESPAWN, JIP.
co 42 Last Base v01
Altis, CO-OP, 25-42 players, NO RESPAWN, JIP.
New:
co 32 Larche Fireworks v01
Malden, CO-OP, 18-32 players, NO RESPAWN, JIP.
co 42 Last Base v01
Altis, CO-OP, 25-42 players, NO RESPAWN, JIP.
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- Location: Belgium
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- Folau
- Posts: 96
- Joined: Thu Aug 10, 2017 8:01 pm
- Location: UK
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Re: Mission UPLOAD requests
New Mission:
co 40 Astral Hammer v03.malden
Server 1
25-40 Players
5m respawn, no JIP teleport (Airborne transport)
co 40 Astral Hammer v03.malden
Server 1
25-40 Players
5m respawn, no JIP teleport (Airborne transport)
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- Folau
- Posts: 96
- Joined: Thu Aug 10, 2017 8:01 pm
- Location: UK
- Contact:
Re: Mission UPLOAD requests
Update:
co 40 Astral Hammer v04.malden
Changelog:
co 40 Astral Hammer v04.malden
Changelog:
- Changed default Marksman scopes.
- Exchanged the Recon Scout for an Explosives Specialist so Romeo can potentially assault the FCR.
- Checked NATO vehicle inventories so Medic Team are more important (fewer FAKs available in AO).
- Clarified the Air briefing - orange zone is only safe from the TELs, NOT AAA or MANPADS!
- FOR ADMIN - Teamkill was not reporting instant-kills in System Chat, only "downed" units.
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- Posts: 45
- Joined: Tue Jul 12, 2016 9:21 pm
- Contact:
Re: Mission UPLOAD requests
VANILLA server
New:
co 38 Defender III v01
Tanoa, CO-OP, 12-38 players, NO RESPAWN, JIP.
New:
co 38 Defender III v01
Tanoa, CO-OP, 12-38 players, NO RESPAWN, JIP.
- Wombat
- Posts: 601
- Joined: Mon Jan 18, 2016 3:19 am
- Contact:
Re: Mission UPLOAD requests
Folau wrote: ↑Mon Jan 21, 2019 9:19 pm Update:
co 40 Astral Hammer v04.malden
Changelog:
- Changed default Marksman scopes.
- Exchanged the Recon Scout for an Explosives Specialist so Romeo can potentially assault the FCR.
- Checked NATO vehicle inventories so Medic Team are more important (fewer FAKs available in AO).
- Clarified the Air briefing - orange zone is only safe from the TELs, NOT AAA or MANPADS!
- FOR ADMIN - Teamkill was not reporting instant-kills in System Chat, only "downed" units.
Done
- Folau
- Posts: 96
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Re: Mission UPLOAD requests
4 missions to update on S1:
- co 40 Astral Hammer v05
- co 36 Irate Lightning v07
- co 32 Operation Touchdown v10
- co 28 Operation Alesia v07
Last edited by Folau on Sun Feb 03, 2019 11:12 am, edited 1 time in total.
- Folau
- Posts: 96
- Joined: Thu Aug 10, 2017 8:01 pm
- Location: UK
- Contact:
Re: Mission UPLOAD requests
New mission for Server 2:
co@ 28 Ancient History v03 (check version)
COOP on Tembelan
20-28 Players
JIP Teleport, No Respawn, ACE Advanced
Russian forces attack Nationalist rebel positions. A test scenario I was using for my AI with RHS assets, scrubbed it up for publishing as an S2 mission.
co@ 28 Ancient History v03 (check version)
COOP on Tembelan
20-28 Players
JIP Teleport, No Respawn, ACE Advanced
Russian forces attack Nationalist rebel positions. A test scenario I was using for my AI with RHS assets, scrubbed it up for publishing as an S2 mission.
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Re: Mission UPLOAD requests
Please move form Test Server 2 to normal S2:
Name: co@ 32 Rusty Bridge v01.DYA.pbo
Type: Coop
Min 23 players
Description: Cross the bridge and destroy enemy AA.
Thank you.
Name: co@ 32 Rusty Bridge v01.DYA.pbo
Type: Coop
Min 23 players
Description: Cross the bridge and destroy enemy AA.
Thank you.
- Wombat
- Posts: 601
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Re: Mission UPLOAD requests
Folau wrote: ↑Sat Feb 02, 2019 1:03 pm New mission for Server 2:
co@ 28 Ancient History v03 (check version)
COOP on Tembelan
20-28 Players
JIP Teleport, No Respawn, ACE Advanced
Russian forces attack Nationalist rebel positions. A test scenario I was using for my AI with RHS assets, scrubbed it up for publishing as an S2 mission.
Done
- Folau
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Re: Mission UPLOAD requests
Update for S2 on S2Test:
co@28 Ancient History v04
(Minor update based on last night's playthrough.)
Also please see above for 4 S1 updates. On a side note, does the "Add A Mission" function not work on the Mission Manager? I can't seem to claim missions as my own, so can't fill in the details.
co@28 Ancient History v04
(Minor update based on last night's playthrough.)
Also please see above for 4 S1 updates. On a side note, does the "Add A Mission" function not work on the Mission Manager? I can't seem to claim missions as my own, so can't fill in the details.
- Wombat
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Re: Mission UPLOAD requests
Folau wrote: ↑Fri Feb 01, 2019 11:21 pm 4 missions to update on S1:In all cases there was an issue with my medical system not reporting teamkills correctly, therefore I've fixed that issue in all missions that use it (and done some other minor rebalancing/fixes). The differences between playthroughs will be minor, so I wouldn't even bother marking them as updated.
- co 40 Astral Hammer v05
- co 36 Irate Lightning v07
- co 32 Operation Touchdown v10
- co 28 Operation Alesia v07
Done. I can't comment on Mission Manager issue. If there is a bug, there is a feedback thread you can post in and/or message Terox directly.Folau wrote: ↑Sun Feb 03, 2019 11:13 am Update for S2 on S2Test:
co@28 Ancient History v04
(Minor update based on last night's playthrough.)
Also please see above for 4 S1 updates. On a side note, does the "Add A Mission" function not work on the Mission Manager? I can't seem to claim missions as my own, so can't fill in the details.
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- Posts: 45
- Joined: Tue Jul 12, 2016 9:21 pm
- Contact:
Re: Mission UPLOAD requests
VANILLA server
New:
co 48 Defender IV v01
Tanoa, CO-OP, 22-48 players, NO RESPAWN, JIP.
co 35 George Train v01
Tanoa, CO-OP, 15-35 players, NO RESPAWN, JIP.
co 47 Tuadua Search v01
Tanoa, CO-OP, 20-47 players, NO RESPAWN, JIP.
New:
co 48 Defender IV v01
Tanoa, CO-OP, 22-48 players, NO RESPAWN, JIP.
co 35 George Train v01
Tanoa, CO-OP, 15-35 players, NO RESPAWN, JIP.
co 47 Tuadua Search v01
Tanoa, CO-OP, 20-47 players, NO RESPAWN, JIP.
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