Is it in plans or a Session for Advance Medic?
Many times in Server 2 we have complicates procudares will be interesting tolearn all secrets about medics from a specialist.
Advance Training for Medics
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- Ender
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Re: Advance Training for Medics
Interesting idea. I agree and think a training for server #2 medic would be very good since there is a lot to it. What bandages goes to what type of wound, why someone is down and what ways to make them regain their conscious, how to react when someone goes down, what is required to stitch or treat a broken leg, medical menu etc etc.
+1
+1
It is the challenge that makes one better, to push one's limit and actively look for things to do better- Ender
- Wombat
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Re: Advance Training for Medics
Topic moved since it's more relevant to the server#2 than server#1
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Re: Advance Training for Medics
from harna
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[3:33 PM] BOTMEE6: Hey, sorry about this but... you got banned from Zeus by MEE6#4876 for 'Too many infractions..'
please do not swear on my christian youth server.
- Ender
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Re: Advance Training for Medics
Good concept in what to do, some seem to be for non medics and medics. For example (patient, medic in cover? Get patient medic in cover)
It's a good start but a lot more detail is needed to be added to it. For example, only get patient to cover if It's safe by taking out the target that shot him down, or only use torniquet if there's red spotts or a lot of wounded limbs...
Common sense but worth to add
It's a good start but a lot more detail is needed to be added to it. For example, only get patient to cover if It's safe by taking out the target that shot him down, or only use torniquet if there's red spotts or a lot of wounded limbs...
Common sense but worth to add
It is the challenge that makes one better, to push one's limit and actively look for things to do better- Ender
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Re: Advance Training for Medics
Basicly, are they shot? (Velocity / Avulsion ) = Packing Bandage
Anything else? = Elastic
Dont use basic or quickclots
- Ender
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Re: Advance Training for Medics
And if someone is down but patched up, he either:
1: Is in too much pain (give him morphine)
2: If he doesn't respond to it give him epinephrine to counter the effects of morphine.
3: He has too little blood, maby 1 more Epi can boost it by increasing heart rate, but I never tried it. sometimes he can only be awaken by blood or plasma.
I always add 1 morphine, then 1 epi, then blood if he doesn't wake up and either has worked and never failed.
1: Is in too much pain (give him morphine)
2: If he doesn't respond to it give him epinephrine to counter the effects of morphine.
3: He has too little blood, maby 1 more Epi can boost it by increasing heart rate, but I never tried it. sometimes he can only be awaken by blood or plasma.
I always add 1 morphine, then 1 epi, then blood if he doesn't wake up and either has worked and never failed.
It is the challenge that makes one better, to push one's limit and actively look for things to do better- Ender
- Wombat
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Re: Advance Training for Medics
That chart actually suggests that it's best to use Elastic bandages for every type of wound, especially in scenarios where wound re-opening is disabled.
For scenarios where wound re-opening is enabled, you have the choice of either using Elastic bandages in order to stop the bleeding ASAP or, if the bleeding is relatively slow (or tourniquet'd) and you have time to spare, use Quick Clot instead since it will extend the amount of time it takes before the wound will re-open.
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Re: Advance Training for Medics
That chart is from the documentation and is i believe outdated, in my experience though packing for gun shots and elastic for anything else
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