There is a bug in latest version of alive.
Debug information is stuck on in custom objects.
Verified at least on my missions, which does contain custom objectives.
EDIT: Confirmed by Hund
Bug in Alive. Need to revert to old version
-
- Posts: 102
- Joined: Wed Feb 17, 2016 12:17 am
- Contact:
-
- Posts: 325
- Joined: Sun Jan 17, 2016 5:10 pm
- Contact:
Re: Bug in Alive. Need to revert to old version
Here is a workaround.
Place the following code in the init line of the custom objective module
0 = [this] spawn { _logic = _this select 0; waitUntil {count (_logic getVariable ["objectives",[]]) > 1}; _testObjective = (_logic getVariable "objectives") select 0; [_testObjective,"debug",false] call ALiVE_fnc_cluster;};
Place the following code in the init line of the custom objective module
0 = [this] spawn { _logic = _this select 0; waitUntil {count (_logic getVariable ["objectives",[]]) > 1}; _testObjective = (_logic getVariable "objectives") select 0; [_testObjective,"debug",false] call ALiVE_fnc_cluster;};
You couldn't script your way out of a cardboard box.
-
- Posts: 102
- Joined: Wed Feb 17, 2016 12:17 am
- Contact:
Re: Bug in Alive. Need to revert to old version
This does not work.
Confirmed by Hund.
Confirmed by Hund.
-
- Site Admin
- Posts: 5
- Joined: Sun Jan 17, 2016 9:54 pm
- Contact:
Re: Bug in Alive. Need to revert to old version
Is there a difference if one adds
just before the call to ALiVE_fnc_cluster?
(Just a stab in the dark/a very wild guess. Perhaps you guys have already rolled back to a previous release.)
Code: Select all
sleep 1;
(Just a stab in the dark/a very wild guess. Perhaps you guys have already rolled back to a previous release.)
-
- Posts: 102
- Joined: Wed Feb 17, 2016 12:17 am
- Contact:
Re: Bug in Alive. Need to revert to old version
So like this?Killswitch wrote:Is there a difference if one addsjust before the call to ALiVE_fnc_cluster?Code: Select all
sleep 1;
(Just a stab in the dark/a very wild guess. Perhaps you guys have already rolled back to a previous release.)
0 = [this] spawn { _logic = _this select 0; waitUntil {count (_logic getVariable ["objectives",[]]) > 1}; _testObjective = (_logic getVariable "objectives") select 0; sleep 1; [_testObjective,"debug",false] call ALiVE_fnc_cluster;};
-
- Posts: 102
- Joined: Wed Feb 17, 2016 12:17 am
- Contact:
Re: Bug in Alive. Need to revert to old version
Damn. That did not work either. And no, we have not rolled back to old version. Apparently this is already fixed in dev version of alive. I guess Ben is waiting until Monday to update / revert?Erppa wrote:So like this?Killswitch wrote:Is there a difference if one addsjust before the call to ALiVE_fnc_cluster?Code: Select all
sleep 1;
(Just a stab in the dark/a very wild guess. Perhaps you guys have already rolled back to a previous release.)
0 = [this] spawn { _logic = _this select 0; waitUntil {count (_logic getVariable ["objectives",[]]) > 1}; _testObjective = (_logic getVariable "objectives") select 0; sleep 1; [_testObjective,"debug",false] call ALiVE_fnc_cluster;};
-
- Site Admin
- Posts: 5
- Joined: Sun Jan 17, 2016 9:54 pm
- Contact:
Re: Bug in Alive. Need to revert to old version
Fixed in version, 1.2.8, out now.
Who is online
Users browsing this forum: No registered users and 2 guests