Addon Suggestions

Anything related to Addons on the No.2 Server. Please contact Ben or Rory for more information on Addons.
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LtBlack-Fire
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Re: Addon Suggestions

Post by LtBlack-Fire »

Metis Marker
Size: 15.071 MB
Updated: 10 Sep @ 12:06am

https://steamcommunity.com/sharedfiles/ ... earchtext=
Always Have A Zeus Mission...
Vonhye
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Re: Addon Suggestions

Post by Vonhye »

Rosche, Germany

Size: 15x15km,

741MB


https://steamcommunity.com/sharedfiles/ ... 1527410521

I feel like we lack decent Central Europe map which hasn't been played to death (like Chernarus). We have Celle and Schwemlitz, but honestly, even me on my potato PC can tell that they are a bit ugly compared to rest of the maps. Also Celle is way too flat with no ditches etc. to take cover and Schwemlitz is very small. So I propose this map. It features several villages and small towns, nice, but not too dense forrests and open fields (with bit of a cover) and is overaly enjoyable for both infantry and light mechanized combat. I think it is something what we could use. And then we could consider removing Celle, because this map is like it, but better.
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[Ben]
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Re: Addon Suggestions

Post by [Ben] »

Thank you for your actually well thought out and presented suggestion. I have been aware of the map since its release. I am planning a restructuring of the terrains in our pack. I just need to find some time to sit down and have a thorough look at what is most and least used. Changes should be coming soon though.
You couldn't script your way out of a cardboard box.
Olympus
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Re: Addon Suggestions

Post by Olympus »

it is a fantastic map,have play a lot of times
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Thor
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Re: Addon Suggestions

Post by Thor »

Modname: Hellenic Armed Forces MOD - Submarines [Size:~41 MB]

https://steamcommunity.com/sharedfiles/ ... 1362114638


Corresponding framework mod: HAFM NAVY Core & Weapons part [Size:~23 MB]

https://steamcommunity.com/workshop/fil ... 1523363834

Also needed: CBA_A3



My thoughts on that:
Overall: Very Active Devs, structured Mod(including pbo's, manual, examples, troubleshooting), additional gameplay possibilities, full functionality + interior of submarines

Use:
- Something for advanced Diver training,
- as well as some great spec-Op/ small- to mid scale scenarios (late night..) (or all out warfare)


Demonstrating videos:

https://www.youtube.com/watch?v=PUL3EzCq5rc

https://www.youtube.com/watch?v=8Iqvjk3iLQc


""Following issues are known and will be fixed in future

1. Wave and smoke effects are not visible in dedicated server
2. Zeus controlled remote units cannot access submarine interfaces""

Edit: Cruise Missile is a bit op, so maybe just use it as a base of operations w/o ammo.
Or have it as a u-boat against u-boat thingy, or whatever inspires our mission devs ;-)
Vonhye
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Re: Addon Suggestions

Post by Vonhye »

Year 1968, Vietnam War is at it's height. It's getting dark, rain pours from the sky onto you, as you desperately try to light up cigarette, before your squad carries on with patrol in jungle. Then, out of nowhere, comes loud "BANG!", followed by men shouting for medic, for you. You throw cigarette to the ground and run towards the cries, only to find your heroic squad leader laying on the ground with his eyes closed, red blood flowing into puddle of water. "Hurry up, you have to save him!" shouts some private to your ear. "Do not worry, I will do my best. Now, do CPR, while I will stop the bleeding." is your response, while you are taking your medical supplies out of your backpack.

Soon, Squad Leader is all patched up. He lost litres of blood, his wounds are stopped from reopening only by flimsy bandages. But CPR doesn't do anything, he still won't wake up. Squad is slowly getting hysterical. How are we going to get out of this alive without him? "Relax guys" you say, as you reach into your backpack and pull out small pouch labelled "PAK". You use it, and soon your beloved Squad Leader wakes up, wounds miraculously healed themselves without stitching, blood came back into his body, pain went away and heart started beating again. Day is saved! All thanks to PAK!

Name: adv_aceCPR
Size: 300kB


https://forums.bohemia.net/forums/topic ... v-ace-cpr/

What it does:
It removes need for that ridiculous miracle healing powder named PAK (that resets your medical history and makes you walk the earth again as if nothing happened, even if you had no blood left in your body few seconds ago) by making you able to wake up from reviveState with CPR. (Currently a PAK is needed).

Known issues:Unknown, however, I couldn't get it working. But that doesn't mean anything, since I don't know anything about Arma.
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LtBlack-Fire
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Re: Addon Suggestions

Post by LtBlack-Fire »

Looks like AI Pathfinder Hell :lol:
Always Have A Zeus Mission...
Vonhye
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Re: Addon Suggestions

Post by Vonhye »

DHI Battle Dress Uniforms
https://forums.bohemia.net/forums/topic ... -uniforms/ (Workshop link included in there)

Size: 125MB

What it does: It adds selection of BDU uniforms in 18 camo patterns and also comes with several headpieces. I think we severely lack some plain-colour uniforms, which could be used in cold-war or WW2 scenarios (we have only two suitable uniforms at the moment) and this mod has few of them (light black, green, gray-green, tan, blue) It also has some not very often seen patterns, which could be used nicely for generic Middle-Eastern or African dictatorship units. I think this would greatly expand possibilities to play as something else than modern US or Russian army.

Uniforms nicely complement US. Military mod we are using right now and there are no clipping issues with RHS US Army gear.
[Ben]
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Re: Addon Suggestions

Post by [Ben] »

We actually already have Deltahawks original stuff, the 90's style woodland and "Choc-chip" uniforms and vests. I have seen the BDU pack when he released it, not aware if anything else has been added to it recently. I was only reluctant to add it due to the fact that they were not made to be compatible with the vests of his we already have. (They were made on a different skeleton).

I will take another proper look and see how bad the clipping is. I will admit they are of a high quality so i don't have any qualms about them from that perspective, just the compatibility of them being used with existing vest equipment we already have.
You couldn't script your way out of a cardboard box.
Vonhye
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Re: Addon Suggestions

Post by Vonhye »

Yes, I am aware of the fact that we have it, I think it is called US. Military mod or something like that. It is indeed made for A2 skeletons, so his vests don't fit anybody (only exception is his gear bearing harness, which has just minor clipping issue on the back and most of mission makers tend to ignore it, because it is not immersion breaking). This mod has same clipping issues with his old stuff as everything else. But, as I mentioned, some of new uniforms could be used in WW2 setting, because we already have some weapons, so only thing we are lacking now are uniforms. And rest of uniforms goes well with RHS gear.

I took few screenshots in what settings his new plain colour uniforms could be used in:
1. Japanese soldier in Misawa prefecture on patrol against expected Allied landings, 1945
2. Waffen-SS Soldier in Sudetenland, 1938
3. West German conscript, Bayern, 1982
4. Austro-Hungarian soldier, Carpathian mountains, 1916
5. Wehrmacht soldier, France, 1944


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Steven
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Re: Addon Suggestions

Post by Steven »

Hello
I'm rarely active in the section. So I apologies in advance in case I suggest something that has been discussed before.

1) Advanced Ace medical CPR
https://steamcommunity.com/sharedfiles/ ... 1353873848
I find it boring to be medic lately. They don't have much to do since everybody just bandages themselves. We should make the medic more special.
This mod makes the medical system a bit more realistic with defib and more.
There is also an ADV ace- Splint but I didn't had the chance to test it. I can imagine that this pretty handy to fix broken legs and arms since we can only use PAK to fix both symptoms. I do not like to use the PAK because it's almost like cheating.

2) Backpack on your chest(crotch)
https://steamcommunity.com/sharedfiles/ ... =820924072
A great addon so we can carry a backpack while paradropping instead of scripting this.
There is no need to worry about abusing this addon like carrying more equipments. You will be walking around like a baby with a full diaper when you got a backpack on your chest. Running is not possible.
Beyond your Ken
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Re: Addon Suggestions

Post by Beyond your Ken »

Improved Melee System
https://steamcommunity.com/sharedfiles/ ... 2291129343

Size: 164.3mb

Try to spice things up with enemy encounters. I figure sog would eventually be part of server#2. This gives us melee option, but the ai doesn't seem to be using it. Giving a more agressive ai that will charge us would be interesting. This can also work for other scenarios such as cops vs rioters/insurrectionist, WW2 missions, African rebels armed with machete, and forcefully enter entering a home of the people of takistan.

cons
ai still don't use the bayonet on primary rifle from sog.
animation is a bit overly dramatic.
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